CRYENGINE subscribers can use these Sample Assets for their own game projects, though we encourage you to create your own assets to give your game a unique look all of its own!
DCC denotes the Digital Content Creation tool for which there are source files included.
Included Assets (June 2014)
Objects
Characters:
- Objects\characters\animals\amphibians\toad: Example Boid asset setup. DCC: Maya
- Objects\characters\human\generic: SDK Skeleton rig setup. DCC: Max
- Objects\characters\human\sdk_player: SDK Character model setup. DCC: Max
Natural Objects:
- Objects\natural\bushes\hangingvegetation: Merged mesh vegetation (brush). DCC: Max/Maya
- Objects\natural\ground\field_grass: Merged mesh vegetation. DCC: Maya
- Objects\natural\ground\forestgrass: Merged mesh vegetation. DCC: Max/Maya
- Objects\natural\trees\aspen: Breakable trees. DCC: Max
- Objects\natural\trees\pine: Trees of varied styles. DCC: Maya
- Objects\natural\water\water_foam: Foam brushes for rivers. DCC: Max
Props:
- Objects\props\misc\breakable_glass: Breakable glass. DCC: Max
- Objects\props\misc\cloth: Cloth. DCC: Max/Maya
- Objects\props\misc\jointed_breakable: Jointed breakable. DCC: Max/Maya
- Objects\props\misc\wind_turbine: Animated static object. DCC: Max
Vehicles:
- Objects\vehicles\abrams: Abrams Tank tracked vehicle. DCC: Max/Maya
- Objects\vehicles\hmmwv: HMMWV 4-wheel vehicle. DCC: Max/Maya
- Objects\vehicles\mh60_blackhawk: MH60_Blackhawk Helicopter. DCC: Max
Weapons:
- Objects\weapons\attachments\pistol_magazine: Magazine attachment for Pistol. DCC: Max
- Objects\weapons\attachments\rifle_magazine: Magazine attachment for Rifle. DCC: Max
- Objects\weapons\pistol: Pistol weapon asset. DCC: Max
- Objects\weapons\rifle: Rifle weapon asset. DCC: Max