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Über Little Immortal Cultivator

Little Immortal Cultivator - Spielbeschreibung

"Little Immortal Cultivator" is a Roguelike game that combines the theme of cultivation with deck building. Here, you will play the role of a cultivator who has just entered the world of cultivation. You will continue to fight, practice, and break through in the mysterious "Demon Locking Tower" and embark on the road to heaven!

You can choose mainstream schools such as sword cultivation, magic cultivation, and magic cultivation as the core construction direction, and match them with various auxiliary schools such as alchemy, immortality, immortality, blacksmiths, and merchants to build a variety of deck strategies. Every choice and every level will bring a completely different experience of cultivation.

Core features:

  • Freely combine multiple main and auxiliary schools to create your own unique school card deck

  • Roguelike experience, every game is a new challenge

  • Built-in powerful but simple table editor, supports free creation of cards, enemies, events, dungeons and other content

  • Easy to start making even without any basic knowledge, helping you realize your own Xiuxian game ideas

  • Publish your work with one click and share your dungeon design with other players (Shared content must comply with regulations)

  • Mobile terminal supports content editing and publishing at the same time, and development is possible anytime, anywhere

Whether you are a strategy card enthusiast, a fanatical fan of Xiuxian themes, or even a player who wants to make your own gameplay, "Little Xiuxianzhe" can provide you with a creative space and fun full of possibilities.

Now, start your journey and create a game world that belongs only to you!

  • What I want to say about me as a developer:

This is a game I made independently. Friends who have made games should understand that this process is not easy. Although I have developed many mobile games before, this is my first attempt to make a PC game, which is a real challenge for me.

What I want to share with you is why I decided to add the "game development module" function to the game.

I am a player who loves games very much. But in the environment where I grew up, games are often regarded as "not doing my job properly". Although I have a lot of fun in the game, I have also lost something in reality. So I have been thinking, can I make "playing games" more meaningful?

I hope that while enjoying the fun of the game, players can also learn some simple development knowledge, and even make and publish their own copies by hand, and meet more like-minded friends by sharing creativity.

If someone becomes interested in game development and even enters this industry, it will be my happiest thing.

I always believe that being able to connect with others, help others, and help yourself is the best part of the game, rather than only immersing yourself in a virtual world.