-------------------------------- Beat your enemies to a pulp! --------------------------------
keep your guard up; each hit landed buffs you and debuffs your target!
------------------------------------------ SWORDS!!! -----------------------------------------
carry up to 4 and swap between them at will without delay!
each sword has 2 movesets, one for each hand, created semi-random: experiment!
------------------------------ Nothing can stand in your way! -------------------------------
hack and slash the world itself to bathe in blood and heal your wounds!
--------------------------------- Enlightened by the sword! ----------------------------------
master range, speed, and your character; the Ai won't hold back so neither should you!
------------------------------------- Positioning is key! --------------------------------------
hitboxes are exactly the shape of the swords, no need to rely solely on iframes!
-------------------------- Weapon Clash to unleash your strength! --------------------------
match your target's attack to clash: vertical, horizontal or thrust
add combo punishes to your target; execute your combo precisely for maximum damage
------------------------------ CLAIM YOUR PLACE IN THE SKY!!! ----------------------------
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Core Features:
intellectually demanding combat system: no 1 button to parry, no iframes vs everything
Many characters: each with its own properties affecting how they perform in combat
Dynamic Stats: stats update based on your performance, level up/down in real-time
Difficulty modes: casual and ranked; ranked uses randomized movesets and combat inputs
Dynamic inventory: weapons represent movesets; pick up/drop AND equip/unequip them using inputs dynamically - no menus
Player-like Ai: enemies are coded to behave like players so it feels like multiplayer
Decay: health depletes over time
Tutorials: it's mandatory to play the tutorials before playing the game in order to have a basic understanding of the combat system
Dynamic Lock On: move the camera and the character freely while locked on to a target
Keyboard/Mouse and Controller support: select your device in game to display the correct icons; also select your input layout; each difficulty mode has its own custom layout
Customize your UI: hide/show all the panels and the world icons for a more immersive experience
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Important:
UE5 requires Microsoft C++ redistributables to be installed in order to run the game; the first time you open the game it checks to define whether to install Microsoft C++ redistributables or not: if it has to install it then a wizard will open and you will be guided through the installation - it takes less than a minute, no internet/downloading required. After the installation, the game will continue to load.
The game requires agreeing to a EULA before you can play the game.
If playing on the Steamdeck: please select the optimization settings for the Steamdeck when the game first opens so you can have a 60-80 fps experience with minimum quality loss on the Steamdeck. If you miss-select the initial optimization option, you can reselect it in the main menu, in the optimizations tab, in the initial settings tab.
If having any compatibility issues on the Steamdeck, please enforce Proton 9: this is the one where the game was tested and runs without issues.
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------------------------------------------- P.S --------------------------------------------------
You can dual wield Odachis
You're welcome :D