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Über Neon Marble Rust

Neon Marble Rust - Spielbeschreibung

It all started as friendly competitions between engineers. Over time paradigms became enforced, battles grew, and innovation ceased. By the turn of the 22nd century society had divided into 3 houses, who now battle for supremacy within the arena . . .

-- Classic Real-Time Strategy! Start each match with workers and a base, gather resources, expand, build an army, and fight your opponent!

-- Offline: Single-Player vs AI and practice modes.

-- Online: Multi-Player with MMR, Tiers, Leaderboards, and custom rooms.

-- Unit-production, resource collection, conversions, research, defense, and utility. Arrange your base carefully to allow your army to move but also keep your workers safe!

-- Resource conversion is a new challenge for RTS veterans. Use specialized economic buildings to craft exotic resources. These replace the tech-requirement systems in standard RTS games.

-- Neon, Marble, and Rust are the 3 factions, and each has a unique tech tree based on these resources. Rust players build their armies with Kits, but they must recycle excess Scrap. While Neon players choose between 2 advanced resources: Copper and Halogen. Marble bases are constructed differently than the other factions, by Nodes instead of Worker units.

-- Combat units have abilities with skill shots, teleports, stuns, and more.

-- Fights are fast-paced and explosive but units can be blocked or stunned.

-- Attack by ground or by air with flyers and transports.

-- Every unit type controls differently, and precise control can decide the battle.

-- An efficient gameplan can give you a strong advantage over your opponent.

-- Units fill unique rolls like defense, siege, area-effect, or support.

-- No surprises: There are no hard-counters between unit types, so if you make enough, any-type can beat any-type.

  • Emerged from the underground and established the first House. They were nearly ripped apart by a long-standing internal rivalry.

  • Modern designs & ancient inspirations. To achieve success their commanders must be proactive and dynamic.

  • Old machines from the forgotten age of consciousness. Their resourcefulness is balanced against their inefficiencies.

3 Playable Factions

-- Neon, Marble, and Rust!

-- Each faction is completely unique: buildings, units, even resources are unique to each House.

Online Multiplayer

-- 1v1 in Quick Match or custom rooms.

-- 2-State rollback system to improve moderate latency connections.

Advanced economy system

-- Inspired by popular factory-simulation games, these replace the tech-requirements systems seen in other RTS games.

-- 3 resources that are mined off the map: Mana, Mojo, and Gold.

-- 4 additional resources. These are crafted by your units.

-- Strong macro-management will allow you to out-build your opponent!

Detailed combat

-- Varied unit abilities; skill-shots, stuns, teleports, and more!

-- Strong collisions between units - body-blocking is real.

-- Out maneuver your opponent for big plays!

Skill focus mechanics

-- Deep macro and micro mechanics.

-- Automation exists, but comes with a cost.

-- Unlock powerful management tools, but be careful: this research costs the same resource as defense!

Score-based Win Condition

-- Matches are limited to 20 minutes.

-- Destroy your opponent's Cores to score points.

Single-player

-- Sandbox mode vs AI, or play solo to practice builds and test things out.

-- Harvest mode where you defend your base against waves of attackers.

-- 10v10 mode where you can focus on controlling a small group of units.

-- Break-The-Targets mode to practice controlling a pair of units.

-- Survivors mode features hordes of enemies vs 1 unit with leveling and randomized upgrades.

Solo-Dev

-- All made by indie solo-developer Harry T! The game is still Early Access, so reviews are much appreciated!

Steam:
Positive (14)