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Über NEUROXUS

NEUROXUS - Spielbeschreibung

Humanity is gone. The world is silent, maintained by machines that never stop. In this lifeless order, one final weapon has awakened: a combat mech built for a single directive—terminate Nexis, the rogue AI that erased mankind.

NEUROXUS is a third-person, mech-powered action shooter inspired by Doom and Armored Core. Featuring fast-paced combat, high mobility, and tactical weapon systems, it delivers relentless firefights against waves of hostile machines.

Across 16 missions, you’ll engage in arena battles, massive boss encounters, and escalating armament unlocks. Every victory expands your arsenal, from heavy explosives to devastating energy systems, rewarding mastery of movement and firepower.

This is not a world in ruin—it is a cold, perfectly ordered machine domain. And you are the last weapon that doesn’t belong in it.

Key Features

  • Fast-Paced Third-Person Action – Dash, strike, and unleash heavy firepower with high mobility.

  • Brutal Combat Systems – Switch between firearms, melee weapons, rockets, and devastating tactical armaments.

  • Boss Encounters – Confront massive war machines in intense multi-phase battles.

  • Arena Challenges – Survive the relentless Echoes of Nexis, enemy swarms summoned by the rogue AI.

  • Progression & Rewards – Unlock new armaments after bosses, each with unique mechanics and tactical uses.

  • Doom-Like Intensity, Armored Core Precision – A hybrid of raw action and cold tactical execution.

  • Immersive Cold World – Explore a perfectly maintained machine domain where humanity has already ended.

About the Developer:

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I’ve always dreamed of making my own game. After playing World of Warcraft for 15 years and creating countless memories with video games, I wanted to build my own world with its own challenges and share it with others. At the age of 24, I decided to leave everything behind and dedicate myself fully to this goal. Four years later, I can finally say I did it.

I’m very excited to share this game with you, and I hope you enjoy the challenges I created. Your feedback means a lot to me—it will help shape future updates and inspire the next projects I already have in mind.

This project was made on a limited budget, which meant I had to cut many mechanics I originally planned. My goal is to grow from here, gather the resources to create more polished, high-quality games, and bring even more ambitious ideas to life.