Deckbuilding × Sanity Gambit
Build your deck on the brink of madness! Each deep-sea catch can be processed into distinct cards - will you craft them or offer as sacrifices? Your choices drastically alter combat tactics.
Abyssal Expedition
Every voyage is a life-or-death gamble. What awaits at the end of your line - precious supplies or unspeakable horrors... Dive deeper or retreat? Remember, your peaceful fishing village is gone forever.
Cursed Relics
Ancient artifacts grant game-changing power, but every gift has its price - sometimes costing your sanity, memories, or even parts of your deck...
Sanity System Warning
Monster attacks drain both HP and SAN. When sanity hits zero, you'll gain "special abilities"... if what remains can still be called "you".
"The deepest ocean isn't water, but despair."
When the line trembles again - will you reel in hope, or become the nightmare itself?