High On Life: High On Knife is a first-person shooter comedy adventure that places players in the role of an intergalactic bounty hunter armed with a collection of sentient talking weapons. The experience centers on a short campaign set two years after the events of the original game, where the focus shifts to the knife companion Knifey and his quest to retrieve a mysterious package from his home planet. Players travel to the new location of Peroxis, navigate corporate intrigue and horror-tinged environments tied to an intergalactic shipping operation, and confront the antagonist Mux amid a mix of shooting, exploration, and dialogue-driven encounters.
Gameplay
The core loop revolves around first-person shooting combined with melee attacks and traversal tools provided by the arsenal of living guns. Knifey serves as the primary close-range option for powerful strikes and tethering to reach new areas or swing across gaps. Additional weapons include the ex-military pistol Harper and the pinball-inspired B.A.L.L., each bringing distinct firing patterns and abilities that encourage experimentation during combat and puzzle-like navigation. Exploration involves scanning environments for secrets, interacting with eccentric characters, and progressing through levels that blend open areas with linear sequences featuring wind currents, assembly lines, and body-horror elements. Combat emphasizes fluid movement and quick takedowns, with the talking guns delivering constant commentary that shapes the tone of each encounter.
Game Modes
High On Life: High On Knife offers a singleplayer campaign structured around a main bounty contract called Knifey's Package. The experience unfolds as a linear story sequence with optional side activities such as collecting cards, completing minor tasks for characters, and hunting for hidden items across the new planetary setting. There are no separate competitive or cooperative modes, keeping the focus entirely on the solo bounty-hunting adventure that mixes shooting sequences, traversal challenges, and narrative beats centered on corporate satire and horror surprises.
Story and Setting
The narrative picks up with the bounty hunter returning home only to become entangled in Knifey's personal mission. The story takes players to Peroxis, a world featuring slug-like inhabitants, poacher outposts, and the sprawling operations of the Muxxalon shipping company. Key moments include infiltrating warehouses, dealing with a giant ally, confronting poachers, and facing off against the imposing Mux in a climactic encounter. The tone mixes crude humor with darker horror influences, highlighted by new voice performances that expand on the established cast of eccentric aliens and weapons.
Is It Worth Playing?
High On Life: High On Knife delivers a concise singleplayer experience lasting roughly two to three hours for the main campaign, with additional time available for collectibles and side conversations. The gunplay remains tight and satisfying, supported by the new weapons that add variety to fights and movement. Player feedback highlights strong moments of humor and horror alongside some uneven comedy, making it most appealing to those who enjoyed the base game's style of absurd dialogue and cartoonish violence. On PlayStation platforms the title runs with the updates applied to the original release, providing a stable way to experience the expansion. It suits fans seeking more time with the talking guns and Knifey specifically, though its brevity means it functions best as a targeted add-on rather than a standalone entry. Those drawn to first-person shooters with heavy emphasis on character banter and short, self-contained stories will find the most value here.