Fantasy Grounds - D&D Classics: DL2 Dragons of Flame (1E) delivers a digital adaptation of the classic AD&D first edition Dragonlance module to the virtual tabletop environment. Designed for characters of levels 5 through 7, the content places participants in the war-torn lands of Krynn where dragon armies have overrun much of the plains. The module centers on the occupation of Solace, the fate of its inhabitants, and the push toward the elven realm of Qualinesti and the fortress of Pax Tharkas.
Gameplay
The core loop revolves around a structured narrative that moves through occupied settlements, overland travel, and infiltration of enemy strongholds. Participants navigate encounters with Kapak draconians wielding poisoned blades, Baaz draconians, and gully dwarves known as Aghar. Exploration covers locations such as the ruined tree city of Solace, the hidden passages of Sla-Mori, and the multi-level fortress of Pax Tharkas. Combat mixes direct confrontation with opportunities for stealth and positioning against dragon army forces. Role-playing elements include interactions with key figures from the Dragonlance setting, including encounters that advance the broader war storyline. The virtual tabletop interface supports map management, token placement for creatures and characters, and shared visibility tools that facilitate group coordination during sessions.
Game Modes
The module supports play as a standalone adventure or as a continuation within the larger Dragonlance series. Sessions can run as focused one-shots centered on specific chapters or as extended campaigns that link multiple modules. Fantasy Grounds enables online multiplayer participation where one user acts as game master while others control characters in real time. The system accommodates both short encounters and longer dungeon crawls within Pax Tharkas, with tools for tracking initiative, hit points, and environmental effects during combat sequences.
Setting and Characters
The adventure unfolds across the continent of Ansalon in the Dragonlance world of Krynn. Players visit the elven capital of Qualinost and confront the dragon lord Verminaard within his fortress stronghold. Pregenerated characters from the series, updated to reflect level progression from prior modules, remain available alongside options for custom creations. The content emphasizes the conflict between the dragon armies and the remaining free peoples, with specific attention to the slave caravan route and the internal layout of Pax Tharkas.
Is It Worth Playing?
This release suits groups seeking a linear, story-focused experience drawn from the early Dragonlance adventures. The module delivers detailed descriptions of locations and encounters that translate well to the virtual tabletop format. Its structure favors narrative progression over open-ended exploration, which aligns with the original design intent for participants who enjoy guided quests. Availability through Fantasy Grounds provides immediate access to mapped areas and creature statistics for efficient session preparation. Those drawn to classic AD&D mechanics and Dragonlance lore will find the adaptation preserves the source material's tone and challenges without alteration.