Dwimmerdark Hall for Shadowdark RPG
Levels 1 to 9The sombre chambers of Dwimmerdark Hall beckon with promises of death and gold!
Overview
Welcome to a dwarven fortress-tomb with a rich history steeped in blood and betrayal! As the Fourth Goblin Incursion swept through the underearth, the dwarves retreated into their vast subterranean citadels. The fortress of Dwimmerdark Hall stood strongest among them all. Although neither steel nor sorcery could break its implacable gates, treason and treachery proved far more formidable siege weapons... Betrayed by their own kin, it was here that the doomed clan of Daun III, the legendary Ember King, made their final stand against overwhelming hordes of monsters. While the Daun lineage is long dead, their deeds continue to echo through eternity.
Dwimmerdark Hall is an ancient dwarven hold, fallen to the forces of darkness and haunted by the shadows of past betrayals.
Notable Features:
<ul> <li> A clever and elegant puzzle to baffle your players.</li>
<li> A dungeon steeped in deep dwarven lore.</li>
<li> A giant dwarven ballista!</li>
<li> Noise map (to determine how far sound carries in the dungeon).</li>
<li> 7 Runic Puzzle player handouts.</li>
<li> 3 illustrations.</li>
<li> Minor events & minor treasures random tables.</li>
</ul>
Versatility
For each NPC encounter, the Fantasy Grounds adaptation also includes a list of recommended alternative encounters based on party level. The list ranges from party level one to party level nine, assuming four PCs. Using these lists, the GM can quickly adjust encounter difficulty to match the strength of the party.
What are Dungeon Domains?
Dungeon Domains are hand-drawn geomorphs representing sections of dungeons, caverns, sewers, or catacombs, fleshed out with flavourful and detailed descriptions of each area, as well as a unique legend explaining the dungeon's history. Every Dungeon Domain has been designed to connect seamlessly with any of its sister products, allowing GMs to construct or expand dungeons of any size with minimal effort. The Fantasy Grounds adaptation includes two versions of the player map: one with open map edges allowing for expansion, and one with closed map edges for using this product in isolation.
No A.I.
Products from Bolwerk Publishing do not use A.I. 'art', A.I.-generated writing, or A.I. assistance/prompts of any kind. All Dungeon Domains are 100% created by humans, for humans. The Fantasy Grounds adaptation of this product does not contain any A.I.-generated images, including NPC tokens. Therefore, combat encounters (which include tokens) are not included. In place of combat encounters, lists of links to NPC records in external sources are provided. Ownership of the original products is required in order to open these NPC records. The following products were used: Shadowdark Core Rules, Cursed Scrolls 1 through 3, Unnatural Selection, and Creature Feature I.
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