Fantasy Grounds - Rifts for Savage Worlds Adventure Edition - Europa delivers a detailed expansion for the Savage Worlds Adventure Edition ruleset on the Fantasy Grounds virtual tabletop platform. This PC module brings the post-apocalyptic Rifts setting to Europe and the Mediterranean, where players navigate monster-infested regions alongside surviving human factions. The content focuses on character options, equipment, and environmental rules tailored to this region, requiring the base Tomorrow Legion Player's Guide to function fully.
Gameplay
Core play revolves around Savage Worlds mechanics adapted for the Rifts universe. Players build characters using six new Iconic Frameworks such as the Chiang-Ku Dragon Hatchling, Herbalist Druid, and Temporal Wizard. Eight M.A.R.S. character builds expand options further, covering roles like the Wizard-Thief, Temporal Warrior, Knight, and Neo Roman Lictor. Combat emphasizes upgraded power armor, Golden Age cybernetics, and a broad selection of Europa-specific ranged and melee weapons alongside vehicles and robot vehicles.
Temporal magic receives dedicated support through two new powers and associated rules. Factions across France, Germany, the British Isles, Russia, the Mediterranean, the Brodkil Empire, and the Gargoyle Empire each come with unique gear and background details. New systems cover Post Post-Apocalyptic Warfare, Extreme Weather effects, Megaliths, and interactions with Millennium Trees. Fifty-plus new Edges round out customization for both player characters and non-player threats.
Game Modes
Play occurs through standard Savage Worlds sessions on Fantasy Grounds, supporting both short encounters and extended campaigns set in the Europa region. Groups can focus on exploration of monster-haunted hinterlands, faction conflicts involving figures like the Gargoyle Emperor Zerstrun or Pharaoh Rama-Set, or direct confrontations with overarching threats such as Struwwelpeter. The module integrates tools for handling temporal magic, vehicle combat, and environmental hazards during these sessions.
Setting and Factions
Europa stands as a monster-haunted continent beyond Atlantis, with the New German Republic serving as a central reminder of lost human achievements. Other powers including New Camelot, Nova Roma, Tarnow, and the Sovietski compete for influence. Antagonists range from the Gargoyle Empire and Brodkil Empire to individual plotters like Bres the Beautiful and the Angel of Death. Millennium Trees and ancient megaliths add layers of discovery and strategic importance to adventures.
Is It Worth Playing?
This module suits players already invested in Savage Worlds Adventure Edition and the Rifts setting who want to run campaigns on Fantasy Grounds. It adds substantial depth through new character frameworks, equipment lists, and region-specific rules without requiring additional core purchases beyond the listed prerequisite. Availability on PC through the Fantasy Grounds platform makes it accessible for groups seeking structured VTT support for post-apocalyptic tabletop sessions. Those preferring traditional video game formats or standalone experiences may find the VTT focus less direct, while fans of detailed faction interplay and vehicle-based combat will find targeted value in the Europa content.