Cursed and Fading is an indie RPG adventure for PC that places players in a singleplayer roguelike loop defined by constant resource trade-offs. A lich's curse scatters the player's soul across a fog-shrouded world, forcing every movement to consume one point from one of six core stats: Strength, Dexterity, Constitution, Intelligence, Wisdom, or Charisma. Constitution reaching zero ends the life immediately, while losses to the other attributes steadily restrict available actions and equipment options.
Gameplay
The central loop revolves around managing these six stats across procedurally generated maps that reset with each new run. Players begin each attempt equipped and at full strength, choosing a starting class that dictates initial stat distribution. The six available classes are Archer, Knight, Heavy Knight, Mounted Knight, Samurai, and Wizard. Movement across tiles triggers the stat cost, so pathing decisions directly influence survival and combat readiness.
Combat resolves automatically once an enemy is engaged. Outcomes depend on the player's current equipment loadout compared against the enemy's abilities, removing the need for manual timing or positioning during fights. Equipment spans more than 400 pieces across four tiers: Common, Uncommon, Rare, and Legendary. Categories include weapons, shields, armor, accessories, and consumables. Inventory capacity itself scales with available Strength and Constitution, so declining stats force ongoing adjustments to carried items and build priorities.
Exploration centers on fixed points of interest. Spawning occurs at a Church. Inns restore health. Merchants sell or trade gear. Chests yield gold, Soul Shards, or equipment. Soul Shards collected during a run contribute to permanent unlocks available across future attempts. Upon death the current body is lost along with gold, inventory, and equipment, yet retained knowledge of slain enemies and map features carries forward into the next life.
Game Modes
Freeplay allows selection of Small, Medium, or Large map sizes for each run, with a fresh procedural world generated every time. Players may also input a custom seed to recreate a specific layout. Daily Run mode locks every participant to the identical map and starting position, refreshed each midnight UTC. Performance in Daily Run feeds into Steam leaderboards that rank players by total damage dealt to the lich using the fewest moves possible.
Both modes support full keyboard and mouse controls alongside gamepad input, with all bindings remappable. The shared Daily Run seed creates a consistent challenge for competitive scoring while Freeplay emphasizes personal experimentation across varying map scales.
Builds and Equipment
Equipment effects and stat requirements shape viable builds as attributes decline. Lower Strength or Constitution directly shrinks inventory space, compelling players to prioritize high-impact pieces or consumables that offset fading capabilities. Classes provide distinct starting points, but ongoing stat sacrifices encourage adaptation rather than rigid adherence to initial choices. Soul Shards gathered feed into meta-progression, unlocking persistent advantages that improve subsequent runs without altering the core per-life constraints.
Is It Worth Playing?
Cursed and Fading suits players who enjoy singleplayer roguelike structures built around deliberate resource management and procedural variety. The automatic combat and stat-drain mechanics create a steady pressure that rewards careful routing and adaptive equipment choices over twitch reflexes. Daily Run mode adds a competitive layer through shared maps and leaderboards, while Freeplay supports repeated experimentation on different scales. Those drawn to indie RPG adventures that emphasize trade-offs and incremental meta-progression will find the systems consistent with the provided description. The game remains available on PC with no additional confirmed updates or seasonal content at this time.