Siege is a free-to-play strategy card game for PC that pits two players against each other in a medieval battlefield where both sides act simultaneously. The core loop revolves around managing resources, positioning units, and breaking through enemy defenses without the pauses common in traditional card games. Players aim to destroy three of the opponent's walls while protecting their own, with each fallen wall shrinking the battlefield and increasing pressure on remaining positions.
Gameplay
Every turn follows a fixed sequence of five phases that keep both players engaged at all times. In the Main Phase, each player selects whether to improve their Gold or Wood resource for upcoming turns. The Placement Phase requires secret card commitments that reveal simultaneously, forcing constant prediction and adaptation. Units then advance in the Move Phase according to their movement types, leading into the Battle Phase where ranged and melee engagements resolve damage. The End Phase applies ongoing effects and any wall destruction.
Six distinct unit types shape tactical choices. Brawlers form durable front-line anchors, Archers strike from distance to disrupt back rows, and Cavalry deliver early pressure on walls. Supports provide utility through healing, resource boosts, or card draw. Traps activate on enemy movement for surprise damage, while Spies infiltrate the opponent side to interfere with plans. Cards feature activated and passive abilities that trigger on placement, in combat, or at phase ends, creating more than twenty-five ability variations such as fortifying columns, poisoning units, silencing supports, sabotaging resources, or scouting hands.
Game Modes
Players can jump into matches using one of four pre-built decks or build custom 40-card strategies through the full deck editor. Defense Bastion emphasizes layered archers and traps for endurance. Aggro Assault focuses on cavalry and brawlers for rapid wall pressure. Support Engine accelerates resources and draws for value over longer matches. Trap Ambush relies on hidden placements and sabotage to punish predictable opponents.
Online multiplayer connects players through lobby matchmaking for head-to-head competition. A separate AI mode offers three difficulty settings for practice or solo sessions. Matches include standard pause options for audio adjustments or early forfeit.
Core Mechanics and Deck Building
Resource management drives long-term planning because Gold and Wood improvements compound across turns. Simultaneous placement removes downtime and rewards players who read patterns and adjust on the fly. The shrinking battlefield after each wall destruction narrows options and heightens late-game tension. Deck construction allows experimentation with unit synergies, ability combinations, and resource curves drawn from the complete card catalog.
Is It Worth Playing?
Siege suits players who enjoy simultaneous-action strategy card games without waiting periods or paywalls. All cards, decks, and modes remain available at no cost, removing barriers for those testing the simultaneous placement system or the medieval unit roster. The format rewards prediction and adaptation over rote memorization, making it a strong fit for competitive card game enthusiasts seeking constant engagement rather than turn-based downtime. Those preferring traditional sequential play or single-player campaigns may find the always-active structure less appealing, but the free access and AI options lower the risk of trying the core loop.