Siege of Incrementalia is a strategy RPG with casual elements that puts players in command of an undead army on PC. The game focuses on incremental progression as General Bonesley leads forces to conquer the continent of Incrementalia, uniting walls, castles, and shrubbery through steady expansion rather than high-pressure challenges.
Gameplay
The core loop centers on summoning minions to build a growing horde that overwhelms fortifications across the land. Each conquered fortress adds to overall strength, allowing the army to tackle larger targets without any risk of failure or setbacks. Players direct demonic magic through automation options that handle repetitive tasks, freeing attention for strategic decisions about minion deployment and resource allocation.
Progression unfolds through the steady accumulation of power as treasures are gathered and skeletons join the ranks. The system emphasizes relaxation, with mechanics designed to run smoothly whether actively managed or left to advance on their own. Hidden systems gradually reveal themselves, encouraging exploration of the underlying rules that govern army growth and conquest efficiency.
Game Modes
The experience remains single-player throughout, structured around a continuous campaign of incremental conquest without separate competitive or cooperative variants. All activity ties into the main quest of uniting the continent, where the absence of fail states keeps focus on long-term scaling rather than short sessions with distinct rulesets.
Key Mechanics and Progression
Minion summoning forms the foundation, scaling from small groups to massive formations capable of laying waste to civilizations. Automation of magic allows customization of how spells and abilities contribute to the war effort, adapting to individual preferences for hands-on control or passive advancement. Secrets embedded in the systems reward careful observation, adding layers that emerge as the army grows stronger.
Treasures collected along the way enhance capabilities, while encounters with various skeletons introduce variety to the forces under command. The overall structure ensures that strength compounds reliably, making victory a matter of sustained effort rather than precise timing or risk management.
Is It Worth Playing?
This title suits players who enjoy incremental strategy games that prioritize steady growth and automation over intense competition or complex failure conditions. The relaxing pace and lack of punitive mechanics make it accessible for casual sessions, while the unfolding systems provide depth for those who like uncovering mechanics through play. As an upcoming release scheduled for December 2026 from the creator of similar incremental titles, it appeals to fans of undead-themed conquest and resource-driven progression who prefer single-player experiences without multiplayer demands.
With its emphasis on inevitable advancement and customizable magic automation, the game offers a low-stress way to engage with strategy and RPG elements. Those seeking a title that combines horde building with long-term empire expansion on PC will find the core loop aligns well with that interest, particularly if they value games that can run in the background while still offering active choices when desired.