Those We Serve is an indie RPG adventure set on PC that centers on a time loop narrative. Players relive a single day after the king is murdered and they fall to the same assassins. The goal is to uncover the truth behind the plot and save the king before the cycle repeats.
Gameplay
The core loop combines turn-based combat with exploration across a kingdom. Combat features a skill-based parry system that lets players deflect nearly any attack when timed correctly. Success in fights leads to leveling up and gaining strength needed for tougher challenges ahead. Exploration rewards players with unique and hidden items, though venturing off the main path carries the risk of dangerous encounters.
Progression ties directly into the story. Each loop provides opportunities to gather information, improve abilities, and alter events. The parry mechanic rewards precise timing and practice, turning defensive actions into key offensive tools. Leveling emphasizes building power through repeated confrontations rather than complex skill trees.
Game Modes
Those We Serve operates as a single-player experience focused on narrative progression and personal mastery. There are no separate multiplayer or competitive modes. The structure revolves around repeating the central day with accumulating knowledge and power from prior attempts. Exploration and combat serve the overarching goal of breaking the cycle rather than standalone challenges.
Story and Setting
The narrative begins on the night of a great feast where the king is assassinated. The player character shares the same fate moments later but awakens at the start of the day once more. This setup drives investigation into the assassins' motives and the broader conspiracy threatening the kingdom. Original artwork and music support the atmosphere throughout the loops.
Hidden rewards and optional encounters encourage thorough exploration of the kingdom. These elements can reveal additional context about the plot or provide advantages for future attempts. The time loop format allows players to test different approaches to combat and dialogue without permanent failure.
Is It Worth Playing?
Those We Serve remains in development with a planned release in 2027. No user reviews or player statistics are available yet. The described mechanics appeal to fans of turn-based RPGs who enjoy precise timing in combat and iterative story progression through repeated days. Players interested in single-player experiences that reward skill with the parry system and careful exploration may find the concept engaging once it launches. Those seeking immediate multiplayer options or established communities should monitor updates closer to release.