Clash of Crests is a turn-based strategy game set on hex-grid battlefields where medieval armies clash in structured tactical combat. Players command named knights, crossbowmen, pikemen, siege engines, and fantasy units across campaigns that carry forward losses from one battle to the next. The game supports single-player campaigns as well as multiplayer for two to eight participants through hotseat, LAN, or online connections.
Gameplay
Each turn follows a fixed sequence of seven phases that cannot be skipped or reordered. Bow fire comes first, followed by crossbow fire, then siege weapons, movement, a second bow volley, melee, and recovery. Terrain, range, facing, and formation all affect outcomes, with fire spreading across hexes and siege weapons turning ground into rubble that slows cavalry. Armies are built on a point budget, with options to add siege items and watercraft. Persistent losses in campaigns mean fallen units stay out of later fights, forcing players to adapt strategies over multiple linked battles. A fog of orders system keeps opposing moves hidden until contact occurs.
Game Modes
Scenarios provide standalone battles drawn from built-in maps or community creations via the map editor. Campaigns link several battles into longer stories, with the full Raven's War campaign available in the free demo. Multiplayer allows hotseat play at one keyboard or sessions over LAN and online. Training drills in the game help new players learn special abilities, siege handling, and unit interactions. Recent updates have added castle sieges, living weather effects, ambushes, and formation orders that expand tactical options in every mode.
Campaigns and Units
Five campaigns appear in the base game and expansions, including Raven's War where a noble house fractures and players choose sides, and Eaters of the Dead featuring Nordic forces against wendol threats. Over seventy units range from peasant levies and pack mules to named historical and fantasy figures such as King Richard or dragons like the Iron Wyvern. Creatures and races often fight as independent sides with unique traits. The game includes a map editor for custom scenarios and supports branching campaign paths based on choices made during battles.
Is It Worth Playing?
Clash of Crests suits players who enjoy deliberate, phase-driven hex wargames with persistent consequences and support for both solo campaigns and group play. The free demo lets anyone experience the complete Raven's War campaign before committing. Ongoing updates since the October 2026 release continue to refine visuals, add siege mechanics, and improve multiplayer tools. Those seeking quick matches or real-time action may find the structured turns and planning demands less appealing, while fans of classic tactical wargames will find depth in the formation rules, terrain interactions, and campaign continuity.