Guildlands is a free to play multiplayer idle RPG set in the world of Aurelia. Players create characters across fifteen classes and send them on expeditions that continue in real time even after logging off. The Necromancer stands out as a paid expansion class that summons skeletal minions to fight alongside the hero and deploys explosive bursts powered by collected bones rather than standard runes.
Gameplay
Core progression revolves around sending a hero on timed expeditions that consume energy and return with experience, gold, and loot. Combat resolves on the server using the character's actual attributes, armor, and weapons, so every hit and block matches the numbers shown on the sheet. Gear drops in five rarities with randomized modifiers, and players craft or buy replacements on the in-game market. Bones and ashes fuel the Necromancer's signature abilities. Bones accumulate from combat victories and a daily Prayer activity, while stronger beast or dragon bones permanently improve the summoned minion. A living minion persists across multiple expeditions, allowing the Necromancer to maintain the same skeletal ally throughout an entire outing.
Attributes follow a fixed total distribution per class, with races shifting values without changing the sum. The Necromancer emphasizes intelligence and vitality, favoring staff or wand weapons and lighter armor. Its Bone Pact trait replaces rune costs on two exclusive spells with bone and ash expenditures. Raise Skeleton summons the minion from fallen enemies, while Bone Burst unleashes area damage when the moment is right. Both spells remain available only to characters created with the class expansion.
Game Modes
Expeditions form the backbone of daily play. These range from short mining or hunting trips to longer chained adventures that unlock new zones and culminate in boss encounters. Dungeons offer condensed, high-reward alternatives that consume more energy but finish faster and drop rarer items. A training yard lets players test builds against dummies and measure damage output over repeated rounds. Clan features add cooperative layers, including group dungeon runs and competitive pushes to claim and hold a central castle through wave-based battles.
Passive progression continues while the player is offline. The hero mines, hunts, or delves independently, and the player returns to collected rewards. Trading, crafting, and market activity connect the community without requiring constant online presence.
Class Variety and Balance
Fifteen base classes remain free for all accounts, each with distinct attribute spreads, weapon preferences, and playstyles. The Necromancer joins three expansion classes as an alternative approach rather than a power upgrade. Its minion-focused loop changes combat pacing by adding a persistent ally that tanks hits and contributes damage, while bone management introduces resource decisions absent from rune-based casters. Every class reaches the same maximum level and attribute total, so differences come from mechanics and gear synergy instead of raw strength.
Is It Worth Playing?
Guildlands suits players who enjoy idle progression mixed with meaningful character building and light social features. The free core experience includes all base classes, regular expeditions, crafting, and clan activities. The Necromancer expansion adds a distinct minion and bone system for those who want a different combat rhythm without altering overall balance. Active development continues with updates to professions, trading, and language support, keeping the world current. Anyone comfortable with browser-based idle RPGs that reward planning expeditions around real-life schedules will find consistent value in the steady flow of loot and progression.