Welcome to Ace Academy. Place your bet.
Tsukasa Kurenai has just transferred to Ace Academy, a private college where standing is decided at the gambling table. The student council, the House, holds every student's debts in the Ledger. Win, and you rise. Lose too much, and you risk expulsion.
Win or lose. Tsukasa plans to enjoy every second of it.
Read The Table
Every opponent has a face that tells, habits they cannot help and a cheat they think you will never notice. Watch for the twitch, the pause, the change of voice. Keep notes in your Notebook. Raise when they are bluffing, fold when they are not, and push them all in when the moment is right.
Catch Them Cheating
When something feels wrong, call it. Name the cheat correctly and they pay double. Get it wrong and you pay instead. Or set a trap, let them cheat into it, and watch their own trick turn against them.
Cheat Back
Peek, palm, a loaded die, a mirror at just the right angle. Your own tricks can win a hand outright, but every opponent is watching too, and getting caught has a price.
Ride the Thrill
Big stakes build Thrill. Fill it and you tip into Frenzy: your reads become exact and no cheat can hide from you, for as long as it lasts.
Fourteen Ways to Gamble, Twenty Rivals
Blind Card, Twenty-One Duel, Liar's Dice, Sealed Bid, Knife and Ribbon and more: fourteen games of nerve, each with a Highfold twist. Each rival plays their own signature game, from the Library Committee Chair's dice to the Head of the House's gauntlet of every game you have survived so far.
Your Choices, Your Ending
Seven chapters, two routes that split when the House makes you an offer, and six endings, plus the one where the Ledger takes your name. What you take from each defeated rival, what you forgive and who you stake it all for decides how the story ends.
Features
A full story campaign across seven chapters and two routes, with twenty opponents, each with their own game, tells, habits and cheat
Fourteen gambling games, from card duels and dice to sealed bids and counting games
Read tells, call out cheats by name, set traps and use tricks of your own
Thrill and Frenzy: push your luck for perfect reads
The Ledger: borrow to stay at the table, pay it back or sink into debt
Two story routes and six endings, shaped by the choices you make between tables
Rematches and practice tables for every rival you have beaten
Keyboard and mouse play, reduced motion, a four-colour deck and adjustable text size