Amnesty is an online survival shooter set in a single city district at night. Up to twenty players form crews of four or fewer to compete during a debt-amnesty program. Survivors who endure the full Lockdown period leave with cleared records and credits earned from gold collected inside their claimed house. The experience blends house defense, scavenging, and raiding in a compact urban environment with no health bars or traditional regeneration systems.
Gameplay
Each round begins with a two-minute preparation phase. Crews claim an empty property by interacting with its safe and then fortify it using boards nailed across windows, braces on doors, and movable furniture dragged into doorways or stair landings. No build menu exists, so every defensive placement requires direct player action and remains vulnerable to later removal. Supply lockers inside each house draw from a shared crew balance that funds items such as ammunition, smoke grenades, work lights, pressure dressings, and base upgrades carried and installed manually.
Lockdown lasts ten minutes once preparation ends. Crew members can split roles, with some remaining to protect the safe and radio while others venture into the district for gold cases or supply caches. Gold must be carried two-handed, leaving weapons holstered, and dropped cases stay where they fall. Sound plays a major role in awareness, as gunfire echoes differently through walls and footsteps reveal movement on stairs or in adjacent buildings. Proximity voice chat remains active throughout, allowing crews to overhear nearby arguments or plans.
Damage uses a wound system instead of a health bar. Hits register in specific body locations, each bleeding at its own rate. A thigh wound can halt a sprint while still permitting aimed fire from the ground. Pressure dressings slow bleeding when applied to the correct injury, shown on a casualty card. Teammates can drag downed players by ankles or shoulders to safer positions. The radio atop the claimed safe grants short respawns of eight seconds inside the house with basic loadout until destroyed, after which surviving crew members face permanent elimination for the round.
Game Modes
Amnesty centers on a single core loop of repeated Lockdown rounds within the fixed district map. Gold cases appear in varying locations each round, two at the start and one later, and must be secured inside a crew's safe to contribute credits. Cases already stored can be stolen by rival crews that breach the property, requiring the raider to transport each one back to their own safe. Tools such as pry bars for quieter board removal, breaching charges for loud entry, and decoy speakers that replay recorded sounds support infiltration tactics.
Supply caches scattered across the district provide additional resources when carried home. An optional reserve shipment upgrade drops extra crates in contested areas, often sparking direct confrontations. Lockdown concludes after ten minutes or when only one crew remains active. Credits and experience persist between rounds for loadout purchases, while all fortifications, supplies, and upgrades reset. A training range allows weapon testing without opponents.
Loadouts and Progression
Between rounds players access a loadout screen supporting up to five saved setups. Available firearms include several assault rifles, pump and coach shotguns, a compact SMG, a bolt-action hunting rifle, and multiple handguns. Attachments such as optics, suppressors, lights, lasers, and grips modify most weapons. Additional options cover a field knife, various grenades, throwing stars, and equipment items including entry alarms, folding barricades, inspection cameras, pry bars, and breaching charges.
Credits earned from gold payout, survival, and teammate rescues fund these purchases. Bigger crews receive slightly increased supply balances, though not proportionally. Upgrades purchased from the shared pool appear as physical objects that must be carried and installed, preventing any single member from monopolizing resources on consumables like smoke grenades.
Is It Worth Playing?
Amnesty suits players who enjoy tactical, sound-driven multiplayer survival shooters with emphasis on preparation, crew coordination, and asymmetric raiding. The wound system, radio respawn mechanic, and absence of a build menu create distinct decision-making around defense and resource management. Early Access status means the experience continues to evolve through developer updates, and the online-only requirement with Steam account integration keeps matches focused on live competition. Those seeking fast-paced extraction or house-defense gameplay in a contained nighttime urban setting will find the core loop rewarding, particularly in small crews that value communication and role division over large-scale battles.