Ball Scratch Simulator 2: Fartmaxxing is an action indie simulation game built around a physics sandbox where one character scratches to build gas pressure and then unleashes increasingly destructive farts to topple buildings. The core loop centers on charging attacks through scratching, aiming blasts at structural weak points, and managing escalating threats in a fully interactive city environment on PC.
Gameplay
The central mechanic involves scratching to charge a meter that powers farts of growing strength. Buildings rest on simulated supports, so targeted blasts can snap columns and trigger realistic collapses into the streets below. Gas levels progress through five stages from SQUEAKER to FARTMAXXED, with opportunities to overcharge early by consuming fiber. Players can also collect FART NUKES from glitching chibi hallucinations scattered around the city for massive area effects that produce green mushroom clouds and lingering coughs among survivors.
Additional systems let players lift and throw vehicles, including police cars, to smash through shopfronts or ram entire structures. Hijacked rides can plow through buildings before the player bails out, leaving behind burnt wreckage. Bullet time slows the world to black and white, allowing bullets to crawl past while enabling sidesteps and counter blasts. Mid air farts become free during this mode for rooftop traversal and street bombing runs. The meter refills by sniffing fingers. A city divided into downtown, harbor, and military districts responds dynamically to rising heat levels, deploying police, soldiers, armed jeeps, tanks, gunships, and eventually a walking mech.
Game Modes
Single player content includes training at the Proving Ground followed by eight chapters containing 84 missions. A handler provides guidance through comic book style cutscenes, and each chapter ends with a boss encounter. From chapter six the narrative branches, allowing players to side with the Resistance or remain loyal to Meridian. Objectives range from stealthily toppling power poles to destroying rooftop beacons and using thrown cars on banks. Missions receive letter grades from S to C, with S ranks granting extra rerolls for upgrades.
Progression follows a roguelite structure across 24 levels and 28 ranks. Each level up presents three upgrade cards drawn from options such as Fart Power, Fart Charge, Super Speed, Super Focus, Gas Control, Toughness, and Shockwave. Builds diverge because not every stat can be maximized in one run. Multiplayer supports up to four players online for cooperative campaign runs, free for all deathmatches, and FARTBALL, a variant of football played by moving the ball exclusively with the backside. Bots fill empty slots in competitive modes.
Additional Features
Free roam mode opens the entire city for unstructured play. Daily challenges provide repeatable objectives. Unlockable outfits expand customization options. Chibi hallucinations grow more intense when approached closely and dispense power ups. Finger sniffing can summon flowers as an incidental effect. A Shame Deck tracks in game achievements for collection.
Is It Worth Playing?
The game targets players who enjoy absurd physics interactions, crude bodily humor, and sandbox destruction without serious narrative weight. Its campaign offers structured missions with branching choices and graded performance, while roguelite upgrades encourage repeated runs with varied builds. Multiplayer modes add cooperative destruction and light competitive play through FARTBALL and deathmatches. Since the title remains in a coming soon state with no released version or player reviews available, any decision to wishlist depends on tolerance for over the top mechanics and interest in physics driven city flattening. Those drawn to similar indie simulations with escalating chaos and upgrade variety may find the systems engaging once it launches.