Blobbardment is a turn-based artillery strategy game that puts players in control of wobbly jelly slimes battling across destructible islands. The core loop revolves around positioning gelatinous units with unique movement options, selecting from a candy-themed arsenal, and firing shots that permanently alter the battlefield while managing limited action points each turn.
Gameplay
Units behave like real jelly, stretching, wobbling, dripping sticky trails, and splatting when hit hard. They can crawl up walls and ceilings for elevated positions, squeeze through narrow gaps, or spend action points on walking, climbing, or jumping instead of shooting. Weapons include rockets, grenades, sky-dropped candy, glue traps, freeze effects, fire, acid that eats terrain, and jelly trampolines for repositioning allies. Every explosion changes the map, creating new paths or hazards that persist across turns. The single-player campaign follows a rescued slime escaping Professor Rusk, who turns wild slimes into hard candy. Players progress through 18 missions across six worlds with shifting environmental rules such as drying sun, freezing frost, or falling candy hail. Six large bosses appear in key fights, and rescued allies bring individual perks that expand squad options over time.
Game Modes
Matches support up to four teams in local split-screen or online lobbies that can be opened publicly or joined privately with a code. Turns proceed sequentially with speech-bubble chat available during play. A 60-second reconnect window helps maintain sessions if connections drop briefly. The single-player campaign offers structured missions focused on escapes, rescues, sieges, and boss encounters, while the map editor lets users draw custom islands for additional play. Customization options include the Jelly Lab for adjusting slime color, eyes, voice, and name, plus dozens of hats earned through campaign progress or other means.
Multiplayer and Customization
Local play accommodates multiple teams on one screen for couch sessions, while online features allow flexible lobby creation. The map editor supports player-created islands that integrate with both multiplayer and solo sessions. Slime designs carry over across modes, and hats provide visual variety without altering core mechanics. Environmental interactions remain consistent whether playing alone against AI or with others, emphasizing positioning and weapon combos that reshape terrain.
Is It Worth Playing?
Blobbardment suits players who enjoy classic artillery games with added mobility and persistent destruction. The campaign provides a narrative-driven single-player experience with boss fights and squad building, while multiplayer emphasizes chaotic party sessions for small groups. Availability on PC includes both local and online options, with a level editor extending replay value through custom content. Those seeking turn-based strategy mixed with lighthearted jelly physics and candy weapons will find the verified systems align closely with that preference. The game remains in development ahead of its planned release, so current details focus on the confirmed features rather than post-launch updates.