Some notes that may be necessary:
â
â1. Mushroom Bombs
â
There are four elemental bombs. When countering or being countered (bosses and elites have elemental attributes), they deal more or less damage.
Additionally, each bomb has other effects:
âWindâ: Can destroy hillocks (âslows movement on them).
Fireâ: Wider cross-shaped explosion range.
Waterâ: Can destroy terrain (boss slime attacks may randomly generate terrain).
Earthâ: Generates hillocks.
â2. Buffs / Debuffs
â
Debuffs are boss terrain effects, including: Slow, Vulnerability, Reduced bomb count, Reduced explosion range.
Buffs may randomly drop when slimes die, including: Speed up, Increased bomb count, Reduced bomb spawn time, No slowdown on hillocks, Immune to bomb damage, Increased explosion range, Increased HP.
Among buffs: the first three have caps and turn into timed buffs when reached; the middle two are always timed buffs; the last two have no cap.
â3. Modes?
â
âAscensionâ: After clearing, there are 3 stages (Ascension 1: Increased terrain duration + increased debuff duration; Ascension 2: Increased slime attack + increased HP; Ascension 3: Increased slime attack range + increased boss count).
âEndless Modeâ: Unlocked after Ascension 3.
âRankingsâ: Expected to be based on Ascension 3 clear time.