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Über Farewell Jack

Farewell Jack - Spielbeschreibung



NOVEL SRPG COMBAT

Farewell Jack combines the action packed quick-time combat of games like Expedition 33 and Legend of Dragoon with the mechanics of a traditional turn-based tactical RPG. Attacks can be chained together, have increased damage, and even inflict special effects from pressing buttons at the right time. Players can also dodge and negate damage in this manner when on defense.

JACK'S CONDITION

The main character Jack has a condition where he ages one year every day (Battle). Starting at 20 years old, the player has 40 attempts to build up their force before Jack turns 60 and starts gaining a new permanent debuff each day. Starting at age 70, Jack has a chance to die each consecutive day he is alive. 

GAME OVER 

If Jack dies from aging, you will have one final attempt to complete the game. If this attempt is failed, a New Game + will be available. All character levels, stats, and skills will be retained, but all gear, items, and progression made against enemy forces will be reset. The resets are to encourage an all-out assault using everything you have to complete the final battle. All debuffs inflicted from Jack's age will be reset and he will be 20 years old again.

GAME COMPLETION

The war (and game) itself can be won at any time once the initial prologue is complete, by attempting an attack on the fortress of the main boss. Doing this too early will result in an obvious loss, however the game will remember feats completed against attacking the fortress, and the player will eventually

be successful in reaching the game's climax through roguelike progression and becoming better at the game.

GAINING POWER: Players gain power through a variety of mechanics. Some power gains are permanent, and some are temporary boosts.

  • Army building: Fighters can be recruited through story, contracting, recruiting, capturing, diplomacy, and even hacking the enemy.

  • Leveling up: Each unit in the Forwarders (Army) can Level Up individually and use special items, gaining permanent increases to power.

  • Arsenal: A wide variety of weapons, vehicles, turrets, and items can be found through story, or exploring and acquiring from battles and battlefields.

The Arsenal can be stockpiled from multiple holdouts and then deployed for large-scale operations.

  • Weapon and Skill Upgrading: Upgrading weapons and skills will unlock new quick-time attacks.

  • Aerial Assassins: These fighter jet pilots can be deployed before a mission to scout a battlefield and will instantly take out enemy commanders when they appear.

  • Extra provisions: Providing Jack and the Forwarders with extra provisions before battle will give them a temporary combat boost.

  • Base Building: Turrets, Sentries, and Walls are consumable units that can be placed at many areas before a battle begins.

  • Cosmic Artillery: Cosmic Cannons are incredibly expensive weapons that take time to set up, charge, and use, but can permanently weaken the enemy force by destroying key targets.

  • Saints: Saints are rare, non-combative allies, who through divine providence can convince the enemy to abandon their ways or even join your cause.

  • Angels: Angels are extremely rare beings that will watch over certain, specific affairs, and sometimes intervene out of nowhere to completely change the outcome of a situation.

    LOSING POWER:

    • Injury: When a player unit's HP reaches zero, Injury will occur. Injury causes temporary debuffs to a unit that negatively affect their stats.

    • Permadeath: Taking too much injury to a unit increases their chances of being in critical condition. Sending a unit in critical condition into battle is stupid

    and should only be done with extreme care. If a unit in critical condition reaches zero HP, they will be gone forever, save a miracle.

    • Base Destruction: Base components like Turrets, Sentries, and Walls are all permanently destroyed when the HP reaches zero, though can be salvaged through early retreat.

    WEAKENING THE ENEMY: The enemy force can be temporarily and sometimes permanently weakened by defeating Key Targets in battles, acquiring items, and through natural progression. TEMPORARY WEAKENING

    • Spawners: Spawners are Key Targets that constantly deploy enemies into battle. Destroying a Spawner will cripple the enemy for a short time, allowing your army

    to push forward into enemy territory. This will often allow you to easily collect resources from an area.

    • Commanders: Each enemy unit type has a commander. If commanders are defeated, it will cause their entire force in the area to react, often making them retreat.

    • Damage to key targets: Damage dealt to enemy Generals and other key targets will be saved, but they will heal or repair each passing day, and aren't always guaranteed to show up in the next battle.

      PERMANENT WEAKENING:

      • Unit Relay Jammers: Many enemy units use various forms of communications to deploy. Acquiring a Relay Jammer can permanently reduce the amount of enemies that spawn.

      • Generals: Defeating an enemy General in battle will permanently cripple the enemy and advance the story. The General will no longer appear at the final battle.

      Generals are often the source of spawners appearing, as well as many offensive events that act as a progression wall.

      • Satellites, Towers, and Mother-units: Destroying these will permanently cripple communications and unit production in an area, leading to lasting advantages.

      NEUTRAL EFFECTS:

      • Terrain Deformation: Certain events can trigger permanent changes to the game's terrain.

      • Weather: Weather can affect the battlefield.

Oberfläche:
English
Audio:
English
Untertitel:
English

Altersfreigabe

Keine Angabe

Minimum:

  • Prozessor: Intel® Pentium® 4 2.0 GHz equivalent or faster processor
  • Arbeitsspeicher: 512 MB RAM MB RAM
  • Grafik: 864 x 480 pixels or higher desktop resolution
  • Speicherplatz: 2 GB available space

Empfohlen:

  • Prozessor: Intel® Pentium® 4 2.0 GHz equivalent or faster processor
  • Arbeitsspeicher: 512 MB RAM MB RAM
  • Grafik: 864 x 480 pixels or higher desktop resolution
  • Speicherplatz: 2 GB available space
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FAQ

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Q

Wo kann ich einen günstigen Farewell Jack Steam Key kaufen?

Derzeit gibt es keine aktiven Angebote für Farewell Jack. Setze einen Preisalarm auf XD.deals und wir benachrichtigen dich, sobald ein Angebot verfügbar ist.

Wir haben derzeit keinen aktuellen Steam-Store-Preis für Farewell Jack. Das Spiel ist möglicherweise vorübergehend nicht verfügbar oder noch nicht bei Steam gelistet.

Unser Preistracker deckt sowohl offizielle Händler als auch Key-Marktplätze ab, sodass du Farewell Jack im Angebot auch außerhalb saisonaler Aktionen finden kannst. Wir erkennen derzeit 0 aktive Angebote von offiziellen Shops und Keyshops. Prüfe die Tabelle oben, vergleiche mit dem historischen Tief und setze einen Alarm, damit du den nächsten Preissturz nicht verpasst.

Laut unseren Daten ist Farewell Jack derzeit nicht auf GeForce NOW verfügbar. Du musst es lokal auf deinem PC ausführen. Stöbre durch Spiele, die auf GeForce NOW verfügbar sind.

Ja. Farewell Jack hat eine offizielle Steam-Shop-Seite, aber wir tracken derzeit keine Drittanbieter-Angebote mit Steam-DRM. Schau später nochmal vorbei oder setze einen Preisalarm.

Derzeit nicht. Valve kennzeichnet Farewell Jack als Unsupported auf dem Steam Deck. Behalte XD.deals im Blick - wir verfolgen Proton-Updates und Community-Fixes. Stöbere durch Spiele, die Steam Deck Verified oder Steam Deck Playable sind.

Farewell Jack scheint derzeit nicht im PC Game Pass, bei EA Play, Ubisoft+ oder einem anderen PC-Abonnement verfügbar zu sein. Deine einzige Option ist der Kauf - nutze XD.deals, um den besten Preis zu finden.

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