Gardoon is an action strategy indie casual game for PC that blends traditional blackjack with roguelite progression and narrative choices drawn from the Shahnameh, the Persian Book of Kings. The core experience follows the tragedy of Rostam and Sohrab through five chapters told on a pardeh, the storyteller's painted cloth inspired by centuries-old manuscript paintings. Players duel a spirit of misfortune called the Deev across a lacquered table, where winning hands does not dictate events but determines who gets to decide them.
Gameplay
The central loop revolves around hands played toward 21 using five slots and a single bust limit. Players draw, place, stand, or pay to discard cards while managing farr as both stake and life resource. Six suit powers add layers of interaction, allowing actions such as burning a card to escape a bust, playing a card on the opposing side, stealing the opponent's best card, copying effects, compelling outcomes, or nullifying plays. Nineteen distinct chips further alter the table state, with effects that steal, sink, seal, tear, twin, or spin cards and positions. Common chips provide straightforward utility while rarer ones introduce more dramatic shifts, and players can forge chips into their deck permanently or deploy them mid-hand for immediate impact.
At boss encounters the Deev slips misfortune cards into the player's deck when it wins, introducing twelve harmful but potentially clever cards that must be navigated. The Deev's Bargain offers a choice between two pacts from a pool of fifteen, each carrying the cost of adding a Serpent card to the deck. The Wild card emerges as a powerful earned element whose twenty-four possible outcomes draw from four patrons: the Simurgh, Rakhsh, Rostam's lasso, and the world-revealing cup. Between duels players select paths such as the traveller's, the merchants', the smiths', or the scholars' to shape progression. Four starting decks, each illustrated with backs from real Persian manuscripts, provide distinct entry points. Milestone unlocks earned through play add new chips, two additional suits, the Wild and its patrons, a higher farr ceiling, and new rules, with each unlock clearly stating its requirements.
Game Modes
The experience unfolds as a single continuous roguelite run structured around five chapters of the Rostam and Sohrab tale. Each chapter builds on prior choices, with prayers from a mother, a son, a king, or a father serving as pivotal decision points that branch the narrative in two possible directions. The Deev serves as the consistent opponent, playing aggressively and speaking in reversed statements that convey hidden information. Overheard voices from the story provide additional context about what the painted curtain omits. Every loss concludes the current telling, yet progress carries forward through unlocks and persistent elements, encouraging repeated attempts to explore different paths and outcomes.
Narrative and Setting
The story stays close to Ferdowsi's original telling while presenting scenes on the pardeh. Choices at prayer moments carry consequences into later chapters, creating a branching structure where granting or denying a prayer alters the tale's direction. The Deev's dialogue and the overheard fragments add texture without direct combat against story heroes, keeping focus on the card duels that decide narrative control.
Is It Worth Playing?
Gardoon suits players who enjoy strategic card play combined with roguelite deck-building and meaningful narrative decisions. The blackjack foundation expands through suit powers, chips, and the Wild card into a system that rewards careful resource management and adaptation to shifting decks. Four distinct starting decks and multiple paths between duels support varied approaches, while milestone unlocks provide clear long-term goals. Those drawn to Persian mythology or compact, replayable single-player experiences will find the five-chapter structure and prayer-based choices engaging. The game emphasizes thoughtful play over speed, making it a strong fit for sessions focused on exploring different endings and refining strategies against the relentless Deev.