Get The Artifact: Violent Incursion is a single-player third-person time-attack platformer that combines action and racing mechanics on PC. Players must steal a valuable artifact from a locked-down space station and escape before time runs out, with the core focus on mastering fluid movement to complete runs as quickly as possible.
Gameplay
The experience centers on precise platforming and route optimization inside a single interconnected space station. Movement feels responsive and momentum-driven, rewarding players who chain jumps, maintain speed, and navigate tight spaces without losing pace. The station itself acts as a living puzzle, with corridors, vertical shafts, and open areas that connect in multiple ways. Runs overlap and intersect, so the same hallway might serve as a straight sprint in one attempt and a series of precise wall runs or drops in another. Gravity shifts and directional changes further alter traversal, forcing constant adaptation even in familiar sections.
Progression comes through unlocking new movement abilities that open previously inaccessible paths and shortcuts. These skills expand the possibilities for line optimization, letting players carry speed through sections that once required stops or detours. The emphasis stays on repetition and refinement rather than combat or exploration for its own sake. Every run builds familiarity with the environment until the station transforms from an obstacle course into a personal playground where small adjustments yield measurable time savings.
Game Modes
Story mode presents the initial challenge of stealing the artifact and reaching an exit before a countdown expires. The priority here is survival and forward momentum, teaching the station layout under pressure while establishing the basic flow of movement and objectives. Success in this mode unlocks further options and skills for deeper engagement.
Time attack mode shifts the focus entirely to speed. Players revisit the station under varied conditions, including reversed routes, different start and end points, altered gravity, and new objectives. The goal is the absolute lowest time on each variant, with instant restarts allowing immediate attempts after mistakes. This mode encourages experimentation with lines, momentum management, and skill usage to shave fractions of a second across repeated efforts.
Station Design and Route Variety
The single station supports dozens of distinct runs through its interconnected layout. Approaching the same area from opposite directions or with different goals completely changes the challenge. What begins as a simple corridor can become a complex sequence of jumps or a gravity-defying climb once new skills are available. Shortcuts discovered later in progression often render earlier routes obsolete, keeping the environment fresh across many hours of play. This design rewards deep knowledge of the space while discouraging rote memorization of fixed tracks.
Leaderboards and Competition
Each run variant maintains its own global leaderboard. Players can compare times directly with others worldwide, motivating continued refinement of movement and route choices. The system supports ongoing improvement through instant retries and clear feedback on where time is lost, turning personal bests into a competitive pursuit without requiring multiplayer sessions.
Is It Worth Playing?
Get The Artifact: Violent Incursion targets players who enjoy precision platforming, speedrunning techniques, and iterative time optimization in a single-player setting. The tight focus on movement mastery and route discovery provides a satisfying loop for those drawn to action and racing hybrids that emphasize skill over story or combat. With its upcoming release, the game appeals most to enthusiasts of time-attack experiences who value instant restarts and leaderboard competition. Those seeking broader genres or narrative depth may find the scope narrower, but the core mechanics deliver a focused test of spatial awareness and execution for the right audience.