The school of magic has fallen
Its students and teachers languish in the cells of a grim prison, and you wake among them with nothing: no wand, no books, only an old potions master on the next bunk who still remembers a few tricks.Pick the locks. Search the cupboards. Find your wand. Then make the prison regret it ever caught a wizard.
Every fight is a puzzle
Fight with spells, not swords. Freeze a ring of skeletons with frost, chain lightning through them and burn the rest with a ring of fire. Break the crystals that shield an enemy mage. Push through to the totem that keeps raising the dead.Fear the dark
Candles are your only friends down here. When a cold breath snuffs them out one by one, the ghosts come out to feed.Sneak, dash and drift
Slip past the guards on quiet feet, dash out of harm's way, or turn into living mist and flow right through your enemies.Search, brew, learn
Pick locks with a lockpick and your wand, search cabinets and bookcases, smash pottery and gather what spills across the floor into a bag sorted by rarity. Brew potions in a bubbling cauldron and grow your spells school by school, all inside one living spellbook.Magic you can feel
Every spell is built from swarms of small animated pixels: sparks, embers, frost shards and living smoke.Features
- Spell-driven top-down combat: fire, frost and lightning for single foes and whole crowds
- Fights designed as puzzles: shield crystals, summoning totems, ghosts that hunt in the dark
- Living light: candles, shadows and darkness that change how a room plays
- Lockpicking with a pick and your wand, searchable furniture, breakable pottery, floor loot
- Mist Flight, dash and stealth to outplay the guards
- A spellbook that holds everything: your bag, your spells and a cauldron for potions
Free your fellow students, find the Jailer who holds the keys, and break out.
Demo coming soon. Wishlist Gloamcaster to hear when it's out.