The Hand2Hand project is a fighting game... OF HANDS !
Use everyday object in everyday places out of boredom in epic battles between... yourself.
Each item represents the weapon and the character using it ; we let the imagination go wild so everything is more epic.
⌠5 classes
⌠3 levels of AI
⌠3 maps
⌠Local 1v1
⌠Homemade musics & graphics
⌠Pixel perfect hitboxes
The game is currently in development, and a bunch of features are yet to come.
Nonetheless, we are happy to leave the community a playable version which will evolve during the following years !
Debug
They can be changed in the data file
Toggle debug display - Shift+D
Heal both players - Shift+2
Change player 1 class - Shift+3
Change player 1 stance - Control+3
Toggle player 1 AI - Shift+V
Change player 2 class - Shift+4
Change player 2 stance - Control+4
Toggle player 2 AI - Shift+B
Toggle slowmo - Shift+5
Toggle FPS display - Shift+0
Screenshot - Shift+F
Current status
⌠Hand2Hand still has a long road ahead. Everything before the 1.0 will be free. In other terms the last version before the 1.0 is free but discontinued.
⌠Some sounds are still "borrowed" from other games, they are placeholders so don't ninja me with lawyers yet ; I will replace them soon enough and well before any penny comes to my pocket from Hand2Hand.
⌠Here bellow are the current milestones. Don't take them literally, as the development could change the order in practice.
Demo/prototype =Done=
âș 3 total classes
âș Basic AI
âș Solo map & class selection
âș Basic interface
âș Class gallery
âș Combos
âș In game interface
âș 2 maps
Pre Alpha =Done=
âș Integrated mouse
âș Option save
âș Resolution settings
âș 4 total classes
âș Improved AI
âș 3rd map
âș Debug mode setting
âș Control settings & save
âș 5th class
âș Fixed in-game controllers
âș Pause system
âș In game timer
âș Player vs Player selection screen
âș Basic tutorial
âș Dodge
Alpha ======
âș Reforge & juice all current animations
âș Parry
âș Round system
âș Multichannel sound
== [We are here !] ==
âș Combo display in class gallery
âș Basic solo mode (1 vs many bots)
âș Improved interface with fully integrated mouse & controller
âș Training mode
âș 6-7 total classes
âș Back-end optimization (animation compression and loading)
âș Special attacks
âș Replace placeholders by homemade sounds
âș Multi layer & animated backgrounds
âș 4th map
âș Zoom levels
âș Knocked/falling system
âș Editor tool for animations & classes
Beta ======
âș Basic online mode
âș ~10 classes
âș 4 player local
âș Advanced solo mode
âș Basic story mode
âș Advanced AI
âș Advanced tutorial
1.0 ======
âș Advanced online mode (match-making)
âș Ranked
âș Advanced story mode
âș ~15 total classes
âș Colorblind & accessibility support
And then ? ======
âș 40+ classes
âș Large scale battle mode (100+ hands)
âș Epic story mode
âș 30+ maps
Starting from here, the game will be extended through new classes, maps and story mode arcs. No DLCs are planned, even in the long run, so you would have a game with constantly new free updates !