Your party fights in Harmony
You guide their movement. They do the killing on their own. Every strike leaves a mark of fire, air, water or earth on the advancing horde.
Trigger the chain reaction
A second element shatters the mark and triggers a bond. The pairing decides what happens: a shockwave through the crowd, a strike that leaps between enemies, spreading fire, or a second blow against elites.
When one bond erupts, every mark on the screen detonates at once.
Go down alone
The village at dusk is your only haven. Twelve heroes are trapped below, each guarded by a grand boss at the end of a 100-depth descent.
Your first run begins with Arthur alone. Reach depth 100, kill the boss, and bring a survivor home.
Build your vanguard
Rescued heroes return to the village and join future runs. Assemble your party before each descent, growing from two slots to a squad of four.
Every new hero brings a new weapon, a new element, and another way to break the horde.
Evolve your arsenal
Rank a weapon high enough, raise its key rune, and a boss chest evolves it into a new shape.
Arthur sends fire forward and back. Robin's arrows fan out in lightning. Violet calls down arcane meteors. Sir Alfred raises shields that shatter and throw enemies back.
Descend into four arenas
Dungeon Keep. Dust Tombs. Sunken Graves. Ashen Halls. Each brings its own enemies and bosses.
And then there is the Colosseum: no final depth, just your party against an endless tide.