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Veröffentlichung: 12 Apr. 2026
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Ăśber Iron Resolution

Iron Resolution - Spielbeschreibung

Lead Your Company Through Blood and Iron

In Iron Resolution, you command a mercenary company in a brutal medieval world where every battle leaves lasting scars. Death is permanent, injuries linger, and low morale can shatter even the strongest veteran. 

With 10 hand-crafted campaign levels and 100+ unforgiving rogue depths, there's a battlefield for every commander. Whether you're pushing through the story-based campaign or seeing how deep your company can descend before the darkness claims you, Iron Resolution rewards careful tactics, brutal decisions, and iron resolve.

 THREE WAYS TO PLAY

  • Rogue Iron Run:  A single company. A single chance. Descend through 100+ ever-darkening battlefields where the terrain grows hostile, the enemy numbers swell, and your safe ground shrinks with every step. Every 5 depths, a free recruit joins if you've lost units. Teleport charges unlock at milestones. Death is permanent, and your score lives on the leaderboard.

  • Campaign Mode:  10 hand-crafted levels that ramp up in difficulty, from desperate village defenses to treacherous mountain strongholds, pesky gremlin mazes, and epic boss battles. Control up to 16 units on a larger map.  Fine-tune the challenge with 5 difficulty options (Super Easy to Super Hard) that adjust enemy strength and numbers on every level.

  • Iron Duel Mode:  Head-to-head PvP (local or online via Steam lobbies) with fully customizable matches: choose Best Of (3/5/7/9), unit presets (Balanced, Archer Wars, Berserker Brawl, Knight Stand, Random Mix), and time controls. Online multiplayer is working, but is still being tested and may have minor sync issues.

⚔️ CORE GAMEPLAY

A GAME WITH HIDDEN DEPTH

Charge ahead with your Berserkers and kill everything in sight.  Or take the tactical approach by learning how the enemy moves, lure them into traps, and use terrain to your advantage.

Forests provide essential cover, Mountains boost accuracy from above, Rivers carve through battlefields with limited crossings, and Swamps bog down movement and expose you to danger. Master the battlefield or die in it

4 DISTINCT CLASSES

Each class brings a unique talent:

  • Knight: Heavy armour, high HP, the unbreakable defensive anchor.

  • Archer: Fragile but lethal at range with precise shots.

  • Mage: Essential support who heals your troops to keep them fighting.

  • Berserker: Fast and powerful, but don't overcommit or you may expose their weakness.

PERSISTENT INJURIES & MORE

Your soldiers are more than hit points.

  • A single critical hit inflicts lasting wounds

  • A concussion reduces accuracy

  • Broken arms reduce strength

  • Broken legs slow movement. 

  • Multiple attacks reduce morale, lowering accuracy and damage for both your troops and the enemy.

Your mage has a chance to heal between levels, but this is not guaranteed!  Discover the hidden depths of the game's mechanics.  There's always more to discover.

⚔️ The Ironlands need a leader. Will you answer the call?

From a Solo Developer

Hi, I'm Martin, a solo dev, pouring my heart into Iron Resolution. Every mechanic, pixel, and brutal decision comes from my love of strategy and roguelike games.  This is a passion project that's still evolving, and your feedback and support can shape its future!

Version History

V1.49 - 8th June 2026

No more repeated achievement notifications. The Ironlands now remember your achievements and will only tell you once.

V1.48 - 7th June 2026

The swamp claims its due. The dead stay dead. And the Hall of Fame remembers true.

  • Unit Hall of Fame now correctly tracks total run XP rather than level XP. Units are ranked by cumulative experience across the entire descent. Your greatest warriors will now stand where they belong.

  • Mid‑Level Depth Summary now shows how much XP stands between you and the next bravest warrior. Mages now correctly display heals performed alongside kills.

  • Swamp Behaviour Corrected to slow movement, as it always should have.  Knights and Mages -1 tile per turn, Archers and Berserkers -2 tiles per turn, Gremlins unaffected (they were born in that muck). You can still attack after entering – the Ironlands are harsh, but not cruel.

  • Campaign defeat now removes the save. No more clicking "Continue" to find your dead warriors somehow still breathing. Dead is dead.

  • Unit roster text size increased for better readability.

  • Keyboard Controls expanded to the main menu and most campaign screens.

  • The main menu loads quicker by greying out the continue buttons when no save exists

  • Performance and stability improvements, including tile caching for faster lookups, and various speed improvements across the board.

The path to glory is now clearer than ever. ⚔️

V1.46 - 2nd June 2026

The code has been sharpened. The blade moves faster.

A minor tweak with a major impact: movement range calculations are now cached.
Player turn FPS has more than doubled.

Smoother turns. Snappier responses. Less waiting. The Ironlands feel lighter.

V1.45 - 1st June 2026

The mist has weight. Has purpose. Do not breathe it in.

  • Unit Hall of Fame – Your Legendary Warriors Immortalised: After each Rogue run, the best unit (by XP, level, and kills/heals) can be saved to the Hall of Fame. Dead units are now properly enshrined. Even in death, they are remembered.

  • Rogue Difficulty has been added. Super Easy to Super Hard impacts how quickly the enemy gets tough. Choose your punishment. The number of enemies, XP, and loot remain unchanged: only the strength of your foes.

  • Battle Log now Clearer Than Ever: Injuries now appear in bold yellow, so you'll know when a wound is permanent. Attack messages now show the correct way around: lower roll = miss, higher roll = hit. The format is cleaner and easier to read, meaning you can discover where best to stand when attacking. Other colours standardised.

  • Massive Name Pool Expansion: Hundreds of new first names, last names, and titles have been added.  There are over 12 million combinations, meaning no two runs will ever feel the same. Your warriors will carry names you've never seen before, and may never see again.

  • The Fog of War Descends: The deeper you go, the harder it is to see. Fog now stalks the Rogue depths, thickening as you descend. Trust your ears. Trust your steel. Trust nothing else.

Other Bug Fixes

  • Rogue Boss HP bug fixed so they spawn at full health (no more free kills. Sorry.)

  • Fixed tavern tip missing after loading a saved campaign.

  • Keyboard Targeting for Items now works.

  • Various bits of campaign code tidied up.

V1.40 - 27th May 2026

The war council has heard your cries. No more fumbling between mouse and keyboard. From this day forward, the battlefield bends to your fingertips.

Full Keyboard Controls

You can now command your entire company without ever touching the mouse.

  • Tab – Cycle through your living, able units.

  • Shift+Tab – Cycle backward (because overshooting 16 units is a pain).

  • Arrow keys – Move the selected unit one tile. Step into an enemy to automatically attack.

  • A – Enter ranged attack mode. Use arrow keys to choose an enemy, then press Enter to fire.

  • H – Enter heal mode. Use arrow keys to choose an injured ally, then press Enter to heal.

  • E – End your turn.

  • B – Open/close your Rogue bag.

  • Enter – Confirm attack, heal, or item use.

  • Escape – Cancel selection, exit attack/heal mode, or close dialogs.

The bag is fully keyboard‑navigable: arrow keys to select an item, Enter to use it on the currently selected unit – no extra targeting mode, no confusion.

Other Enhancements:

  • Rogue‑specific tavern tips. Remember to check under the Title of the game as you get a new tip each level.

  • Toggle full screen by selecting the new option in Settings.

  • The Tutorial has been improved to include a lot more steps.

  • Top bar text no longer wraps when resizing the window. 

  • Keyboard shortcuts now appear as underlines instead of brackets – much neater.

Still to do:

  • Two‑player (versus) mode remains mouse‑only for player 2.  The networking code is delicate, and I don't want to upset the balance. Player 1 can still use keyboard shortcuts.

  • Menus still expect a mouse. We think that’s fine – the fight is where the keys matter.

v1.36 - 25th May 2026

A couple of minor fixes. 

  • Enemy village icon now looks properly evil – and matches the player village aesthetic.

  • Player death sound (broken in the last update) is fixed. You'll hear it when you lose someone. Hopefully not too often.

  • Some potions now scale with depth – the deeper you go, the stronger they get. Healing won't keep you alive forever, but it might buy you another floor.

V1.35 - 18th May 2026

  • The grid shakes on critical hits - except for the gremins. Their hits are... well... never critical.

  • Gremlins emit a high-pitched squeal when killed.

  • Rogue mode lets you choose your starting line-up.

  • Added a counter showing enemies still to move. Especially useful in the fog. You can't see them, but you can count them.

  • Over 50 death quotes added for fallen units. Try not to collect them all.

  • No place to hide.  The enemy should no longer be trapped behind terrain.

  • The continue campaign button no longer appears after finishing level 10. Once was enough.

  • Battle log chatter reduced. Fewer words = more blood.

v1.30 - 13th May 2026

The Rogue's Bag introduces items that litter the battlefield in Rogue mode, appearing every three depths.  Your bag only holds five items, so decide wisely.  Seventeen items across four rarity tiers. Teleport, heal potions, and bandages for survival. Shield potions, strength tonics, and focus draughts to swing a fight. Throwing daggers, fire bolts, and lightning rods to strike from a distance.  Rarer items appear the deeper you go!

v1.25 - 11th May 2026

AI Improvements

  • Boss, Knight, and Archer AI have learned how to think.  They now scan the full battlefield for the best route around rivers, mountains, and water. No more standing slack‑jawed behind a rock while your archer fills them with arrows.  Gremlins and Berserkers, of course, remain as stubborn as ever... They'll still charge headfirst into dead ends and dare the terrain to stop them.

  • Enemies now remember who they're hunting. If a Knight locks eyes with your Mage, they'll pursue them across multiple turns, unless a better, closer target presents itself. Call it focus. Call it obsession. Either way, they're harder to shake.

  • Fallback movement has been added.  When no clean path exists, enemies no longer freeze. They'll take as many steps as they can toward your lines, always pressing forward, always hungry.

Atmosphere

  • Blood splats now stain the ground where a unit dies with seven different variants, fading slowly over four turns before the earth drinks it dry.

Rogue Mode

  • Live leaderboard position is now shown after each depth, so you can see your current rank and how much XP stands between you and the corpse ahead of you.

  • Larger grid in rogue mode so it fills the available space.

  • Crisp rendering has been added by removing any blur during movement and hover in rogue mode.  Let me know if this is still an issue in the Campaign, and I'll remove it from there.

  • Weighted enemy variance has been added.  Each depth has a 15% chance of fewer foes and a 35% chance of more. Luck, for once, cuts both ways.

  • Save protection is in place. Starting a fresh Rogue run in error no longer overwrites your existing save until you get to level 1.

UI Improvements

  • The Selected Unit panel has been redesigned to provide a cleaner layout.

  • XP display now shows value to level up rather than total XP, as the total is shown in the Unit Roster.

  • Unit Roster XP text is now larger.

  • Button text no longer wraps at narrow window widths

Bug Fixes

  • Fleeing enemies no longer freeze the battlefield. If they run, the fight ends properly. Cowardice won't save them.

  • Fixed the bug where a corrupt death could cause the XP to be carried forward to the next unit.

v1.20 - 5th May 2026

  • New Mode: Rogue Iron Run: True Rogue mode with 100+ dungeon levels, scaling enemies, and terrain.  Battle with a single company to see how deep you can go!

  • Minor bug fixes: Settings now load correctly after quitting any game mode; XP display fixed for high-level units.

v1.14 – 30th April 2026

  • The much-requested SAVE GAME feature is now implemented.  The game auto-saves at the beginning of every level.  A new Continue Campaign button appears on the main screen to continue from the saved level.

  • Removed the morale bar from the units to make them cleaner (morale is still visible in the unit stats panel)

  • Updated the in-game instructions to include all new features.

v1.11 – 29th April 2026

  • Added different sounds for each type of attack, making it much clearer to hear what's happening, plus a new cool sound for teleporting in 2-player mode!

  • Volume controls added with separate sliders for Menu Music, Game Music, and Sound FX (main menu settings & in-game options)

  • Added an injury indicator as a red dot on units, making it much clearer which of your units needs help.

  • Fixed a rare freeze when the last unit was fleeing.

  • Updated the End-Turn icon to make it clearer.

v1.07 – 26th April 2026

General Fixes

  • The in-game music preference is now remembered between sessions.

  • Levels 7, 8, and 9 are slightly more challenging.

Remote Two-Player Fixes

  • Fog now clears for both players.

  • Player 1's moves now sync to Player 2 in real time.

  • End of turn works correctly and no longer gets stuck.

  • Pressing Enter accepts the lobby code.

  • Score display works properly for both players.

  • Round history now shows correctly for Player 1.

  • In-game music now triggers for Player 2.

Known bugs: Round history does not yet show for Player 2.  There is a small chance that units will bounce and not accept a move. (Annoying if you've just killed the enemy, but satisfying if you missed.)

v1.01 – 12th April 2026

  • Fixed the E key error that caused the end of turn to trigger twice.

v1.00 – 12th April 2026

  • Initial release

Oberfläche:
English

Altersfreigabe

Keine Angabe

Minimum:

  • Prozessor: 1.0 GHz (literally anything made after 2005)
  • Arbeitsspeicher: 2 GB RAM
  • Grafik: Any graphics card from the last 15 years
  • Speicherplatz: 200 MB available space
  • Zusätzliche Hinweise: Broadband Internet connection; Any

Empfohlen:

  • Prozessor: Intel Core i3-8100 / AMD Ryzen 3 3200G (or equivalent)
  • Arbeitsspeicher: 4 GB RAM
  • Grafik: Intel UHD Graphics 630 or equivalent (integrated is fine)
  • Speicherplatz: 200 MB available space
  • Zusätzliche Hinweise: Any

Minimum:

  • Betriebssystem: Ubuntu 16.04
  • Prozessor: 1.0 GHz (Intel Pentium 4 or equivalent)
  • Arbeitsspeicher: 512 MB RAM
  • Grafik: Any graphics card from the last 15 years
  • Speicherplatz: 200 MB available space
  • Zusätzliche Hinweise: Any

Empfohlen:

  • Betriebssystem: Ubuntu 20.04
  • Prozessor: Intel Core i3-8100 / AMD Ryzen 3 3200G (or equivalent)
  • Grafik: Intel UHD Graphics 630 or equivalent (integrated is fine)
  • Speicherplatz: 200 MB available space
  • Zusätzliche Hinweise: Any
Historisches Tief
Preisverlauf von offiziellen Shops
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FAQ

8 Fragen

Bevor du nach einem günstigen Iron Resolution PC Key suchst, prüfe die wichtigsten Fakten. Entwickelt von Harish Games Official. Veröffentlicht von Harish Games. PC Release-Datum: 12 Apr. 2026. Genres: Strategy, Indie, RPG. Kategorien: Multi-player, PvP, Online PvP, Shared/Split Screen PvP, Remote Play Together, Family Sharing, Single-player, Cross-Platform Multiplayer, Stats, Steam Achievements, Steam Cloud, Shared/Split Screen, Adjustable Text Size, Custom Volume Controls, Mouse Only Option, Playable without Timed Input, Adjustable Difficulty.

Q

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Wir haben derzeit keinen aktuellen Steam-Store-Preis für Iron Resolution. Das Spiel ist möglicherweise vorübergehend nicht verfügbar oder noch nicht bei Steam gelistet.

Unser Preistracker deckt sowohl offizielle Händler als auch Key-Marktplätze ab, sodass du Iron Resolution im Angebot auch außerhalb saisonaler Aktionen finden kannst. Wir erkennen derzeit 0 aktive Angebote von offiziellen Shops und Keyshops. Prüfe die Tabelle oben, vergleiche mit dem historischen Tief und setze einen Alarm, damit du den nächsten Preissturz nicht verpasst.

Laut unseren Daten ist Iron Resolution derzeit nicht auf GeForce NOW verfügbar. Du musst es lokal auf deinem PC ausführen. Stöbre durch Spiele, die auf GeForce NOW verfügbar sind.

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Iron Resolution scheint derzeit nicht im PC Game Pass, bei EA Play, Ubisoft+ oder einem anderen PC-Abonnement verfĂĽgbar zu sein. Deine einzige Option ist der Kauf - nutze XD.deals, um den besten Preis zu finden.

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