RAKKA: WAKE 02 - DECEIT is an indie RPG that continues the story of Rakka and her three flatmates as they navigate a road trip across Europe in 1993. The game blends narrative focus with player-driven decisions in a single-player experience built around dialogue, exploration, and personal consequences. Set against a backdrop of mysterious coordinates, fractured memories, and growing suspicion among the group, it emphasizes how choices shape relationships and outcomes without requiring prior knowledge of the first entry in the series.
Gameplay
The core loop centers on advancing through a tense, character-driven story that mixes serious moments with lighter exchanges. Players guide Rakka and her companions by selecting dialogue options and deciding which character to follow at key points. These decisions influence how events unfold and how the four friends perceive one another as old resentments surface and trust erodes. Mini games appear throughout to break up the pacing and add variety to the journey from one temporary refuge to the next. The hand-drawn sprites feature expressive animations, while dense backgrounds and comic-style sequences deliver the action in a distinctive four-color paper-cut aesthetic that keeps the visual presentation sharp and consistent.
Game Modes
Progression relies on a choice-based structure where dialogue selections and companion focus determine the path forward. Branching story lines emerge from these decisions, creating replay value as different combinations reveal new layers of the mystery and alter character dynamics. There are no separate multiplayer or competitive modes; the experience stays rooted in single-player narrative exploration that rewards attention to the group's shifting alliances and Rakka's personal struggles with dreams and memories.
Story and Setting
The plot picks up in April 1993 after a disastrous night at a music festival. What started as an escape from directionless lives in London has turned into a pursuit of unexplained coordinates, with the group suspecting they are not alone in their interest. Detours introduce new characters who may or may not be trustworthy, while private histories and external pressures test the friends' bonds. For Rakka specifically, strange dreams and unanswered questions complicate her sense of reality. The narrative builds tension through incremental revelations that expose a larger mystery, forcing the characters to confront both external threats and their own changing identities.
Is It Worth Playing?
Players who enjoy narrative-driven indie RPGs with meaningful choices and a distinctive art style will find a focused experience here. The branching paths and mini games support multiple playthroughs, while the paper-cut visuals and expressive character work maintain engagement across the road-trip setting. Those seeking heavy action or large-scale systems may find the emphasis on dialogue and personal stakes less suited to their preferences. The game stands alone for newcomers, making it accessible without prior investment in the series.