Torchestra is a first-person co-op dungeon crawler set in a blocky voxel world. Players descend through procedurally generated levels with up to three friends, managing limited light from torches while facing escalating threats in an ever-changing underground environment.
Gameplay
The core loop centers on exploration and combat in seed-based dungeons that remain consistent for the group during a single run. Players select from nine distinct classes before entering, each offering unique combat roles and a talent tree with three branches plus a powerful final ability. Talents stay active only while the character survives, encouraging careful play and strategic point allocation.
Combat involves melee and ranged options tailored to each class, such as shield blocks and area swings for one role or summoned minions and curses for another. Enemies patrol corridors, attack in groups, and include elite variants shielded by magic that require sustained damage to break. Traps, pressure-plate puzzles, and interactive elements like explosive potions or arena waves add layers beyond direct fights. Loot drops are shared, with individual inventory management through hotbars and crafting at workbenches for ammunition or weapons.
Progression includes attribute points, gear repair, and appearance customization. A shared stash across all characters on one PC allows secured items to carry over between runs after visiting return shrines following boss defeats.
Game Modes
The game supports solo play or online co-op for up to four participants via invites and lobbies, with additional LAN and direct IP options available. Enemies and bosses adjust their difficulty based on party size, though the experience emphasizes group coordination. Runs follow a permadeath structure where the full party wipe resets progress to the first level, while individual revives keep momentum alive through teammate assistance.
Procedural generation ensures variety across thirteen cavern areas and five level themes that cycle with distinct visual and environmental hazards. Boss encounters occur every fifth level in sealed arenas, after which the group reaches a shrine for item security or extraction.
Classes and Progression
Each of the nine classes brings specialized tools without any single one being required for success. Shieldbearers focus on defense and crowd control, while stalkers emphasize speed and single-target damage. Support roles like the field medic accelerate revives and carry extra healing, and summoners such as the necromancer deploy skeletons or apply curses. Ranged options include crossbows with animal companions or dual pistols paired with deployable robots.
Talent trees reward survival, with passives and branch choices that shape long-term builds. Materials gathered during runs feed into crafting at workbenches, producing class-specific items alongside standard weapons and armor.
Is It Worth Playing?
Torchestra suits players who enjoy cooperative dungeon crawling with class variety and procedural layouts on PC. The emphasis on group scaling, shared resources, and permadeath runs creates tension that rewards coordination and repeated attempts. Those preferring solo experiences can still progress alone, though the design highlights multiplayer synergy. Availability remains limited to the listed platform with no confirmed release timeline or additional content updates at this stage.