Who Wants To Be Human? is a roguelike strategy game set in a medieval kingdom under a curse that has transformed its inhabitants. Players take on the role of a cursed individual who encounters a cat-like demon hosting a game show with a high-stakes offer: succeed in the challenges to regain humanity or face unspecified consequences for failure. The experience centers on single-player runs where strategic decisions shape each attempt at victory.
Gameplay
The core loop revolves around drafting relics that alter rules and create powerful combinations. These relics combine in ways that build escalating synergies, leading to extended combo chains and higher scores. Between rounds, players visit a shop to acquire items that strengthen their setup and pursue quests that influence the run's direction. Target scores rise with each stage, demanding careful planning to meet or exceed them while managing limited resources.
Five distinct classes provide starting points, each equipped with unique abilities that influence relic interactions and overall strategy. Relics themselves can be upgraded for greater impact, and consumables offer temporary advantages during play. Curses serve as optional modifiers that heighten difficulty for those seeking additional challenge. Visual presentation features hand-drawn artwork at 4K resolution, with colorblind-friendly options and accessible fonts to support a wide range of players. Controls accommodate mouse, keyboard, or controller inputs without preference for any single method.
Game Modes
Each session follows a roguelike structure built around progressive rounds that culminate in one of nine distinct final challenge rounds. The format emphasizes repeated attempts, with procedural elements arising from relic selection and shop offerings that vary per run. Success depends on adapting strategies to the escalating demands rather than following a fixed path. No separate multiplayer or alternative formats appear in the available details, keeping the focus on individual performance against score targets.
Key Features and Progression
Over 120 relics form the foundation for experimentation, allowing players to test different combinations across multiple attempts. Upgrades to these relics add layers of customization, while quests and consumables provide branching choices that affect outcomes. The curse system lets players adjust difficulty on the fly, creating opportunities for self-imposed challenges without altering the base rules. This setup rewards players who analyze synergies and plan ahead rather than relying on luck alone.
Is It Worth Playing?
Who Wants To Be Human? targets fans of roguelike strategy experiences who enjoy building relic synergies and optimizing for high scores. Its single-player format and emphasis on repeated runs suit those comfortable with trial-and-error progression. The game remains in a pre-release state with no completed player feedback available at this time. Individuals drawn to class-based starts, shop management, and difficulty modifiers may find the described systems align with their preferences once it becomes available on PC.