This RPG titled "這個觸手...是我的...隊友!?" places players in an alternate-history version of 1662 Britain where witchcraft has vanished and grotesque monsters roam the countryside. The story follows Elysia, a young woman from Leyland Village, as she teams up with a blue tentacle creature named Slippery and a group led by the hero George to investigate disappearances and uncover hidden truths about magic and the Demon King's forces.
Gameplay
The core loop centers on turn-based battles that reward careful planning over repeated leveling. Party members begin at combat-ready levels with all skills available, so sessions focus on analyzing stage layouts and enemy weaknesses rather than farming experience. Female characters can call on Slippery for entanglement support that temporarily raises their stats and unlocks stronger abilities during fights.
Outside combat, the game uses a visual-novel structure for story progression. Dialogue choices shape relationships between the main female characters and the tentacle, altering future events and unlocking different narrative branches. After significant interactions, players gain access to Slippery's Memory Space, an area where they can review past events, character thoughts, and background details at any time.
The setting mixes medieval aesthetics with occasional futuristic technology, creating stages that feel both historical and otherworldly. Over thirty supporting characters appear with distinct allegiances, expanding the Kingdom of Lancaster lore through side conversations and optional scenes.
Game Modes
The experience runs entirely in single-player format. The main campaign unfolds through sequential story chapters that incorporate the choice system and memory exploration. Branching paths lead to multiple conclusions based on affinity levels built during play, with the input confirming more than eight distinct endings possible.
Memory Space functions as a dedicated replay and discovery layer. It allows revisiting character histories without restarting the full story, encouraging players to experiment with different dialogue options across multiple runs. No separate competitive or co-operative modes exist; all activity stays within the narrative and tactical framework.
Story and Characters
Elysia serves as the central figure, starting as a reserved villager who discovers latent magical talent that makes her the group's primary mage. Slippery provides both combat utility and comic relief through its ability to communicate and bond with teammates. George leads with confidence and raw power, while Lyster brings sharp-tongued archery skills and a personal stake in finding her missing sister. Erolia rounds out the core archer roster with a more enigmatic presence.
The plot begins in the aftermath of a 1612 witch purge and escalates with new monster sightings. Players follow the investigation team across countryside locations, piecing together connections between the loss of witchcraft and the rise of unknown threats.
Is It Worth Playing?
The game targets players who prefer strategy-focused RPG combat without mandatory grinding and who enjoy visual-novel style storytelling with meaningful choices. Its entanglement mechanic adds a distinctive layer to turn-based encounters, while the memory system supports repeated playthroughs to uncover hidden details and alternate endings.
Because the title remains in development with a planned release in late 2027, no player reviews or long-term support details are available yet. Those drawn to alternate-history settings, party-based tactics, and character-driven narratives with branching outcomes will find the described systems align closely with that preference. Availability will be limited to PC at launch.