TAKE MY BOMB is an indie casual online multiplayer party game for PC where up to 16 players compete in frantic rounds centered on passing a single explosive. The core loop revolves around a bubblegum bomb that detonates after exactly 30 seconds, with the current holder gaining a speed boost to chase and tag others while only they see the precise countdown timer. This information asymmetry turns every round into a tense game of bluffing and pursuit, as runners must decide whether an approaching player still has time left or is about to unload the bomb at the last moment.
Gameplay
The central mechanic requires players to tag opponents to transfer the bomb, after which the new holder immediately becomes the target of pursuit. The bomb carrier moves noticeably faster than everyone else, which helps close distances but also makes escape difficult once the pass occurs. When the timer reaches zero, the explosion eliminates the holder and any players caught in the blast radius nearby. Eliminated participants do not sit out the rest of the round. Instead they return as ghosts capable of using scattered items to disrupt the remaining survivors and settle old scores from earlier passes.
Items appear in map containers and include tools such as the Bubblegum Bazooka for the bomber, along with sodas, mushrooms, and other pickups that alter movement, create obstacles, or provide temporary advantages. Four maps are available at launch, each designed around open arenas that encourage constant movement and quick decisions. Character customization options exist but remain purely visual and do not influence core rules or balance.
Game Modes
The game launches with a single core multiplayer mode that supports the full 16-player count in online sessions. Rounds follow the same bomb-passing structure across the available maps, with no separate variants or team-based formats confirmed at this stage. The focus stays on free-for-all chaos where alliances form and break instantly based on who holds the bomb at any given moment. Ghost interference adds a persistent layer of interaction even after elimination, keeping every participant engaged until the round concludes.
Current State and Updates
TAKE MY BOMB entered Steam Early Access on October 16, 2026, shortly after a free playtest period that gathered player feedback. The initial build includes the core bomb mechanics, ghost system, item variety, and four maps. As an Early Access title, further maps, balance adjustments, and additional features are expected through ongoing developer updates from EVNA Games.
Is It Worth Playing?
Early player feedback has been uniformly positive, with all 16 reviews on the platform rating the experience favorably. The game suits groups of friends or casual online parties who enjoy short, repeatable rounds filled with laughter and betrayal rather than complex strategy or long matches. Its simple rules combined with the hidden timer and ghost phase create memorable moments without requiring prior experience. Those seeking a lightweight indie party title for PC multiplayer sessions will find the current Early Access version delivers exactly that chaotic energy, and continued support should expand its replay value over time.