Grab friends, family, or anyone at the party for fast-paced local multiplayer action on one big screen. Players control simple squares in a field of unclaimed land, picking up, down, left, or right to move and capture nearby squares at an accelerating pace. Collide head-on with rivals for a standoff, but expose your back and risk elimination in this clever strategy showdown.
Matches wrap up in about 10 minutes across over 30 maps and 4 game modes, perfect for rotating players all night. Up to 8 gamepads work seamlessly, including multiple Xbox controllers, while keyboard users split WASD and arrows for two-player action. Bots at two difficulty levels fill in gaps, making this indie casual party game ideal for groups craving more than four on-screen combatants.
Land War is a party game you can actually play at a party!Teach your friends, mom, grandpa, or anyone else to play in minutes and invite everyone in on the big screen with 8 player local multiplayer!
Simple controls - choose between moving up, down, left, or right and that's all there is to it!
Every land war player starts as a humble square in a sea of unclaimed land. But as you move, you capture the squares around you, growing at an exponential rate!
Watch out as you encounter your friend's square armies - only the clever players will survive. Clashing with enemies result in stalemate, but players are vulnerable when they turn away!
Features:
- ~10 minute matches, so it's easy to swap players in and out as the night goes on!
- Over 30 maps and 4 game mode settings.
- 8 gamepads are supported including 8 xBox controllers simultaneously. Includes support for any controller you might plug in. xInput and all other APIs supported.
- 2 players can play on a keyboard with WASD and the arrow keys in case you don't have enough controllers lying around!
- 2 difficulties of Bots to play against!
This game is a brand new concept and comes from sheer love of local multiplayer and disappointment that so few video games can be played with more than 4 players on the same screen. I'm looking to get feedback here on Steam before a console release, so please send any issues and gameplay suggestions to the game’s contact email, community hub, steam message or "hockenmaier" on Twitter. Thanks for playing!