MW: Living Legends is a free-to-play multiplayer FPS set in the BattleTech universe that emphasizes strategic combined-arms combat on PC. Players control BattleMechs, battle armor infantry, tanks, VTOLs, and aerospace fighters in large-scale team battles that blend first-person shooting with vehicle simulation elements.
Gameplay
The core loop revolves around selecting from nearly 80 air and ground assets, each with multiple variants designed for specific roles such as scouting, fire support, or close combat. Inner Sphere and Clan factions offer distinct equipment options in PureTech matches. Players earn C-Bills through damage, kills, and objectives to purchase or upgrade units during a life, while team coordination tools like the C3 system for sharing radar data, Angel ECM for cloaking, TAG lasers, and Narc beacons help mark targets and support allies. Maps span several kilometers and include dynamic day-night cycles plus weather that affects visibility and tactics across deserts, caverns, frozen wastes, volcanic terrain, urban areas, woodlands, and asteroids.
Game Modes
Terrain Control serves as the central mode, where teams capture bases to increase the rate of enemy ticket depletion while destroying assets further reduces the opposing pool. Recapturing points slows the bleed, rewarding coordinated pushes and defensive holds. Solaris Arena delivers free-for-all matches on simulated arenas from Solaris VII, complete with commentary. Team Solaris Arena functions as a team deathmatch format focused on eliminating enemy assets or accumulating points. Assault mode assigns dedicated attack or defend roles to each team with map-specific layouts that alter objectives and pacing. Additional variations include large-zone control and single-point King of the Hill styles within the Terrain Control framework.
Assets and Factions
Nearly every unit features four to eight variants tailored to roles like anti-infantry, artillery, or rapid capture. Battle armor infantry can swarm larger machines or operate in tight spaces, while tanks and hovercraft control ground lines and aerospace fighters provide air superiority. The setting places players amid the Clan invasion era, with Inner Sphere houses and invading Clans as opposing sides that maintain distinct tech trees in faction-restricted matches.
Is It Worth Playing?
The game remains actively developed by a community team with regular updates that add models, weapons, maps, and stability improvements. It is completely free and multiplayer-only, with no single-player campaign. Expect some jank and instability typical of a long-running mod turned standalone title. Players who enjoy large-scale combined-arms FPS experiences with strategic depth, vehicle variety, and team coordination will find the most value here, particularly those familiar with the BattleTech setting or Battlefield-style objective play. The ongoing support and diverse map roster make it a solid option for fans seeking this specific style of tactical multiplayer combat.