​A RACE AGAINST DARKNESS
The adventure of Fred is a return to RPG roots: unforgiving and without hand-holding. You explore a vast procedural world where time is not on your side.
​The Growing Threat: The world evolves. If you spend too much time farming resources, Dungeon Bosses gain power levels. You must weaken their defenses by eliminating their minion camps.
​SURVIVAL MUST BE EARNED
Forget about auto-regeneration. Here, every night is an ordeal.
​Campsite Management: At night, you must pass survival tests (Fire, Cooking, Healing) to recover your mental state and health. Fail at camp, and you are already doomed for the next day.
​Limited Resources: Hunt, fish, and gather. Markets offer powerful gear, but prices are exorbitant for a beginner adventurer.
​LIGHT IS YOUR WEAPON
The 12 Dungeons hold the fragments of the Traveler's Dial, but they are plunged into total darkness.
​Blindness Mechanic: In the dark, your dexterity and agility drop to zero. You can neither hit enemies nor dodge attacks.
​Prepare Yourself: Torches cannot be bought. You must understand the game's ecosystem, hunt specific creatures, and master crafting to hope to see what hides in the shadows.
​A WORLD OF SECRETS
​Narrative and Random: Riddles, multiple-choice encounters, and mysterious NPCs scatter the map.
​Free Progression: Blocked caves, unknown points of interest... Place your manual markers so you never lose track of a discovery. It is up to you to map and understand this world. No one will hold your hand.
​Will you reassemble the Traveler's Dial or end up forgotten in a dark cave?