Don't Touch Me - Goblin Zombies is a third-person action survival game focused on avoiding contact with zombies across multiple maps. Players navigate environments while zombies approach from various directions, emphasizing constant movement and awareness to stay untouched. The indie title blends casual accessibility with action elements, suiting short sessions or repeated attempts at survival.
Gameplay
The core loop centers on third-person movement through fixed maps where the primary objective remains avoiding any physical contact with approaching zombies. Navigation requires careful positioning to create space and maintain distance as threats increase in number and proximity. Split-screen support allows a second player to join locally by connecting a controller, turning the experience into a cooperative effort to survive together. Leaderboards track performance for those aiming to improve personal or global rankings through repeated runs.
Mechanics reward quick reactions and spatial awareness rather than complex combat systems. Zombies close in relentlessly, forcing players to weave between threats without stopping. The solo-developed project uses Unreal Engine to deliver straightforward controls that prioritize survival tension over elaborate progression or character customization.
Game Modes
Six dedicated survival maps form the main single-player or local co-op experience, each presenting distinct layouts that test endurance against growing zombie pressure. An Arena mode offers a separate challenge focused on sustained performance within a contained space. These options support both solo runs and shared-screen play, with online leaderboards available across the modes for competitive tracking.
Multiplayer features extend to split-screen PvP elements alongside cooperative survival, though the emphasis stays on the shared goal of avoiding contact rather than direct confrontation between players. The structure keeps sessions concise while allowing for high replayability through map variety and leaderboard competition.
Current State and Availability
Released in 2018 as an indie project by a solo developer, the game maintains its original feature set without documented major updates or seasonal content. It runs on Windows systems and supports local multiplayer via controller for the second player. Player counts remain low, reflecting its niche appeal and limited visibility in the broader market.
Is It Worth Playing?
With only a handful of reviews available, reception highlights potential enjoyment in the two-player split-screen setup once minor issues are considered. One player noted the local co-op could provide fun despite bugs and suggested adding more zombies for greater challenge. The game suits those interested in simple survival mechanics, local multiplayer sessions, or quick attempts at leaderboard dominance.
It appeals most to players seeking a straightforward third-person avoidance challenge rather than deep RPG systems or extensive single-player campaigns. Availability on PC makes it accessible for short playthroughs, though expectations should align with its age and small community size. Those who enjoy tense positioning and cooperative survival on a budget may find value in its focused design.