Hordia is a top-down survival roguelike that blends action and RPG elements on PC. Players defend a single island through one endless night against an unrelenting horde of enemies. The core loop revolves around surviving successive waves that grow in strength and variety, with no chapters or escape routes. The focus stays on how far a run can progress before the horde overwhelms the defenses.
Gameplay
Combat uses point-and-click controls where movement and attacks happen through clicks. Weapons include the spear for chained combos and finishers, the sword for cleaving strikes, the hammer for slams, the bow for precise shots, and the wand for calling lightning across groups. Each weapon has its own upgrade tree that shapes playstyle, and players can dash to create space when enemies close in.
Tomes scattered across the island provide augments that players select during runs. Committing to a family of augments creates resonance effects, such as frost freezing crowds in place, ember leaving lingering burns, or void removing targets outright. Loot from chests supplies coins spent at the market between waves on weapon upgrades, health, speed, emplacements, or a recall option for emergencies.
Defenses purchased with coins include cannons placed along horde paths and mines to cover gaps. Cannons have their own upgrade trees affecting damage, fire rate, and range. World bosses occupy fixed lairs visible from the start of each run. Approaching one pauses the main horde temporarily, and victory advances that lair's ladder to stronger rewards and better tomes on future visits.
Game Modes
The game supports solo play or online co-op. In co-op, multiple players join through a lobby or shared code. All participants experience the same waves and lairs on one shared island, with a single market and unified combat against the horde. No separate competitive or versus modes exist beyond this cooperative setup.
Progression and Systems
Each run builds uniquely through random tome drops and chest loot. Passives selected before a run influence how the character develops based on in-run actions. The endless wave structure gradually reveals more of the bestiary as difficulty climbs. Cannons, mines, and weapons all carry independent upgrade paths that persist through the current attempt.
Players decide whether to hold ground against waves or risk leaving positions to tackle lairs. Successful lair clears yield stronger rewards, while ignored lairs remain available at lower tiers later. The market serves as the hub for spending coins on immediate or defensive upgrades during wave intervals.
Is It Worth Playing?
Hordia targets fans of top-down survival roguelikes who enjoy manual point-and-click combat, build experimentation through augments and weapon trees, and optional co-op. The described systems emphasize choice in defenses, boss encounters, and augment families over automated elements. As an upcoming release with no player reviews or post-launch updates available yet, its appeal depends on how well the wave escalation, lair ladders, and co-op synchronization deliver in practice. Those drawn to deliberate combat pacing and layered progression in a single persistent map may find it a strong fit once it launches.