Memories Loaming PC Key kaufen

Interessiert an Memories Loaming? Wir tracken Preise von vertrauenswürdigen Shops. Füge Memories Loaming zu deiner Wunschliste hinzu und wir benachrichtigen dich, sobald Angebote verfügbar sind.

Veröffentlichung: Coming Soon
Official
Nicht verfügbar
Keyshops
Nicht verfügbar
Im offiziellen Store kaufen:
Nicht verfügbar
Im Keyshop kaufen:
Nicht verfügbar

Noch keine Angebote. Wir informieren dich, sobald neue Preise verfügbar sind.

Create Alert Create deal Alert

Über Memories Loaming

Memories Loaming - Spielbeschreibung

Memories Loaming is a horror game about becoming unbalanced. The game includes a sanity system and balance system meaning that you can enjoy the experience of being both physically and mentally unstable.

The game is set over a single night (and time progresses automatically) but the game is designed around the idea of a loop. As you keep coming back, you'll gradually become better at winterizing Mealy Mountains Regional Airport until you eventually achieve your ultimate goal of not being fired (and maybe while you're at it, you might discover why the airport is so disturbed).

There are 10 endings and the airport changes each time you come back to it so keep trying and eventually, you might be remembered too.

Slapstick horror:

Have you ever wished that your horror had more old-school silent movie era slapstick chases? Me too. Recreate the classic Canadian experience of having a complete mental breakdown from slipping on ice while taking out the trash.

Explore mode:

If challenging slapstick chases don't sound like your thing, there's also another complete mode designed around a slower more atmospheric experience. Here you can focus more on the cosmic horrors that are making your airport winterization job inconvenient rather than getting knocked down from stepping a shovel.

What is this thing that lives in the Basin?

The settlers called it a god, Doctor Moon calls it an illness, Victor calls it an investment and the analysts call it a Class O intrusive pattern. None of them are exactly wrong but I cannot bring myself to say they are right either.

Whatever we call it, one thing is clear: it must be closely monitored. The FCG analysts say it is now sleeping but that if the contagion were to spread it would constitute a civilization-ending threat. I'm not inclined to disagree with them. 

Features:
  • Play the game more than once. The place is alive, it will change when you come back to it.

  • Try to winterize an airport before your shift ends

  • Falling down (getting up)

  • Ten endings

  • Sanity system?

  • Questionably functional navigation equipment

  • Opportunities to get lost in the woods

  • Terrain system. Escape is difficult in the snow

  • Bear

What to expect in November:

Winterize Mealy Mountains Regional Airport. Complete a list of tasks before your shift ends. Try to survive. November is a standalone story set roughly a month after the main game's events.

If you play once: Expect a 15-30 minute ghost story. Your goal is simple: make it to morning and leave. We can't have a repeat of last year, Warren.

If you return: Expect a challenge. Winterizing the airport will not be easy and you'll need to understand more than you do now. Find out why you still feel.

What to expect in October:

A single night on a remote stretch of Canadian highway. Try to locate a missing person. Explore an open forest in Labrador with many threats and limited means to fight back - survival means avoidance, preparation, and knowledge.

If you play once: Expect a one-hour survival experience. Your goal is simple: make it to morning and escape via the rescue helicopter.

If you return: Expect a deeper mystery. The puzzles are designed for note-taking. Multiple endings unlock as your understanding grows.

Be careful that you don't bring something back with you.

Yetman's Basin, Labrador

"Yetman's Basin is an especially geologically anomalous region of the Canadian Shield. The rocks in the area are a rare combination of the right minerals and the right groundwater which have created a vast network of glacial melt pseudokarst caverns that stretch underneath. The ore in the area has attracted quite a few industrial endeavors over the years, none of which have managed to survive. I even heard that in the 1980s, a university expedition proved the existence of caverns lying below that have remained sealed for over a billion years. Despite all of this, academic interest has dwindled to almost nothing. Why?

Everything about this place tells me that it should be crawling with interest and yet to the outside world, it might as well not even exist. I'll be leaving in the fall."

Eventually, you might be remembered too

Production disclosure:

What follows is a breakdown of the tools used in this project. If something isn't covered here, feel free to ask.

My own contributions include story, characters, all writing, music, the look of the game, creature design, sound composition (like sound editing, layering, filtering etc), and a few sound effects (the main characters oofs and ughs are me). On the design side, I did: gameplay design, slip mechanics, level design, encounter design, horror systems architecture, a select few of the easiest 3D elements/textures, and graphic design elements (in-game posters, promotional artwork, logos, store art etc). Some of the systems I specifically designed are the roguelike meta-progression, the sanity systems, the terrain system, the light-ghost interaction, the low sanity world design, the cave engine, the stamina /gait physics, item usage, sanity-music interaction, health, the interaction system (image interacts). Most of the enemy behavior is designed by me. The bear, the sheet ghosts and the construction crawler were the first monsters I designed; I used Blaze AI to help learn and understand how to make an behavior framework, all the other enemies are entirely custom. Also many of the good ideas in this game came from discussions with friends and family :)

Music was composed by me using Klimper 2 and Reaper. The instruments are samples from Spitfire Audio LABS. Audio filtering done with Ocenaudio.

Asset packs were used in development, most significantly FPE Kit on Unity (there's an Itch demo you can check out to see the differences). The terminal environment is built on top of Airport Terminal pack by weissegames (check out the before and after!). The bear, the sheet ghosts and the construction crawler's navigation and attack behaviour are partially handled via Blaze AI. The day night cycle is controlled by Jupiter Day/Night Cycle. Sound effect libraries were used for the majority of the in game sound effects, shoutout Zapsplat. Many other asset packs were used.

AI use in this game includes Claude and Claude Code for assisting with implementing complex systems and bug fixing. The codex's image-examination assets are pre-rendered during development: in-game screenshots are composited via ChatGPT and then some are stylistically processed by a model running locally on my laptop. I experimented a bit with Adobe Podcast to make recordings on my not-very-good mic sound a little better but I wasn't so impressed with the results so I don't think much of this made it in. Most sound effects were found in online libraries but in some cases they were generated using ElevenLabs and other sound generation models when suitable alternatives could not be found. Some 3D models and textures were created using Meshy. Text was checked for spelling and grammar with Grammarly and Claude.

Oberfläche:
English
Audio:
English

Altersfreigabe

Keine Angabe

Minimum:

  • Betriebssystem: Windows 10 (64-bit)
  • Prozessor: Intel Core i5-6600K / AMD Ryzen 5 1600
  • Arbeitsspeicher: 8 GB RAM
  • Grafik: NVIDIA GeForce GTX 970 / AMD Radeon RX 570 (4GB VRAM)
  • DirectX: Version 11
  • Speicherplatz: 3 GB available space
  • Zusätzliche Hinweise: DirectX compatible; Headphones recommended

Empfohlen:

  • Betriebssystem: Windows 10 (64-bit)
  • Prozessor: Intel Core i5-6600K / AMD Ryzen 5 1600
  • Arbeitsspeicher: 8 GB RAM
  • Grafik: NVIDIA GeForce GTX 970 / AMD Radeon RX 570 (4GB VRAM)
  • DirectX: Version 11
  • Speicherplatz: 3 GB available space
  • Zusätzliche Hinweise: DirectX compatible; Headphones recommended
Historisches Tief
Preisverlauf von offiziellen Shops
-
-
-
Preisverlauf von Keyshops
-
-
-

FAQ

8 Fragen

Bevor du nach einem günstigen Memories Loaming PC Key suchst, prüfe die wichtigsten Fakten. Entwickelt von Snowy Plover Games. Veröffentlicht von Snowy Plover Games. Genres: Indie. Kategorien: Family Sharing, Single-player, Steam Achievements, Partial Controller Support, Playable without Timed Input, Stereo Sound.

Q

Wo kann ich einen günstigen Memories Loaming Steam Key oder CD Key kaufen?

Derzeit gibt es keine aktiven Angebote für Memories Loaming. Setze einen Preisalarm auf XD.deals und wir benachrichtigen dich, sobald ein Angebot verfügbar ist.

Wir haben derzeit keinen aktuellen Steam-Store-Preis für Memories Loaming. Das Spiel ist möglicherweise vorübergehend nicht verfügbar oder noch nicht bei Steam gelistet.

Unser Preistracker deckt sowohl offizielle Händler als auch Key-Marktplätze ab, sodass du Memories Loaming im Angebot auch außerhalb saisonaler Aktionen finden kannst. Wir erkennen derzeit 0 aktive Angebote von offiziellen Shops und Keyshops. Prüfe die Tabelle oben, vergleiche mit dem historischen Tief und setze einen Alarm, damit du den nächsten Preissturz nicht verpasst.

Laut unseren Daten ist Memories Loaming derzeit nicht auf GeForce NOW verfügbar. Du musst es lokal auf deinem PC ausführen. Stöbre durch Spiele, die auf GeForce NOW verfügbar sind.

Ja. Memories Loaming hat eine offizielle Steam-Shop-Seite, aber wir tracken derzeit keine Drittanbieter-Angebote mit Steam-DRM. Schau später nochmal vorbei oder setze einen Preisalarm.

Derzeit nicht. Valve kennzeichnet Memories Loaming als Unsupported auf dem Steam Deck. Behalte XD.deals im Blick - wir verfolgen Proton-Updates und Community-Fixes. Stöbere durch Spiele, die Steam Deck Verified oder Steam Deck Playable sind.

Memories Loaming scheint derzeit nicht im PC Game Pass, bei EA Play, Ubisoft+ oder einem anderen PC-Abonnement verfügbar zu sein. Deine einzige Option ist der Kauf - nutze XD.deals, um den besten Preis zu finden.

Nein - XD.deals ist kein Shop. Wir sind ein Preisvergleich, der die besten Memories Loaming-Deals bei offiziellen Shops und verifizierten Keyshops verfolgt. Klicke neben einem Angebot auf "Zum Shop" und du wirst zur Webseite des Händlers weitergeleitet, um deinen Kauf abzuschließen.

Zum besten Zeitpunkt kaufen? Setze einen Preisalarm auf XD.deals und werde benachrichtigt, wenn Memories Loaming sein nächstes historisches Tief erreicht.

Alarm erstellen
Tritt unserem Discord bei
Erhalte Hilfe von der Community und bleibe über Angebote informiert
Preisalarme einrichten
Erhalte E-Mail-Benachrichtigungen wenn Preise fallen
Kostenloses Konto erstellen
Schalte Wunschlisten, Preisalarme und Steam-Sync frei