Shrooms is an action adventure indie game set in a hand-built isometric forest where players take on the role of a young forest dwarf. The village has maintained exactly thirty-four souls for two hundred years, and the core loop revolves around gathering resources, experimenting with ingredients, preparing for encounters with wildlife and folklore-inspired creatures, building reputation through village contracts, and deciding whether to tackle expeditions alone or with others.
Gameplay
The experience centers on exploration and experimentation in a dense, hand-crafted woodland environment. Players collect hundreds of mushrooms, berries, and herbs, then process them through methods such as frying, boiling, stewing, steaming, or drying. These processed items combine into potions, elixirs, and weapon oils without any preset recipes provided. Success comes from testing combinations, noting outcomes, and gradually filling out a personal Herbarium, Bestiary, and Alchemical Treatise with discovered knowledge.
Preparation plays a key role before heading into the woods. The forest contains ordinary animals, aggressive beasts, and creatures drawn from Slavic folklore. Observing behavior patterns helps identify effective oils that target specific weaknesses. Five major bosses await, and defeating one can alter the surrounding ecosystem or future encounters in noticeable ways. Village life adds another layer through contracts from the Foreman, Trader, Herbalist, Alchemist, and Hunter. Completing these tasks improves reputation, allows upgrades to personal housing and camp facilities, and enables trading gathered materials. Everyday conversations gradually piece together fragments of the village's unspoken history.
Game Modes
Shrooms supports single-player sessions where everything from resource gathering to boss hunts and reputation building happens independently. The same systems carry over into cooperative play, allowing up to three additional players to join via online co-op. Each participant maintains their own home, accumulated knowledge, and personal progress while sharing expeditions, contract rewards, dangers, and the lasting effects of group decisions. No separate competitive or versus modes exist; the focus remains on collaborative survival and discovery in the shared forest setting.
Exploration and Progression
Progression ties directly to practical experimentation and reputation gains. Blank journal pages fill through trial and error rather than guided tutorials, rewarding careful observation and repeated testing. House and camp improvements come from successful contracts and trades, creating a tangible sense of advancement beyond simple item collection. The isometric perspective keeps navigation clear while highlighting the hand-built details of the forest layout, encouraging thorough searches for new ingredients and hidden behaviors among the wildlife.
Is It Worth Playing?
Shrooms appeals to players who enjoy methodical crafting loops, open-ended experimentation, and light survival elements within an indie action adventure framework. The combination of solo flexibility and online co-op up to four players suits both independent explorers and small groups looking to share expeditions. Village reputation and contract systems provide steady goals alongside the more open-ended forest expeditions. With a release date set for November 13, 2026, and no player reviews available yet, the game remains an upcoming title whose reception will depend on how well the experimental crafting and co-op features land once it launches. Those drawn to Slavic folklore themes, hands-on alchemy, and incremental home-building in a compact village setting may find the systems engaging once the full experience becomes available.