Dungeon Brawls is an action roguelike built around wave-based combat and deep build crafting on PC. Players select from a roster of anime-style heroes and push through successive waves of enemies while gathering skills and relics that reshape their capabilities each run. The core loop centers on mowing down hordes in fast-paced encounters that reward precise ability use and smart combinations.
Gameplay
Combat draws from MOBA-style execution, where active skills demand timing and positioning amid dense enemy groups. Heroes start with baseline abilities, then layer on more than 50 skills that players combine freely during a run. Relics drop randomly and number over 80 options, each altering stats, adding effects, or enabling new synergies. This system supports varied approaches such as physical damage focus, spell casting, status effects, defensive setups, summons, or transformations.
The roguelike structure means every attempt resets progress while carrying forward lessons from prior failures. Enemy waves escalate in density and complexity, leading to boss encounters that test whether a build holds together under pressure. Co-op play expands the possibilities, as teammates can cover weaknesses or amplify strengths through complementary choices.
Game Modes
The primary experience revolves around standard roguelike runs that players tackle alone or in groups of up to four via online co-op. These sessions emphasize survival through waves and progression toward deeper challenges. Boss fights operate in a dedicated Deathmatch format that removes automatic revives and imposes time limits, forcing coordinated efforts in multiplayer.
Leaderboard challenges add a competitive layer, with options to restart from current or lowest rank after a clear and build consecutive wins for higher placement. Post-launch updates introduced Custom Mode, which lets players tweak resource multipliers and parameters for personalized runs on a separate unrestricted leaderboard. Additional content like new maps and wave-based horde events further varies the pacing without altering the fundamental run structure.
Heroes, Skills, and Artifacts
Ten distinct heroes form the starting point, each with unique active skills and play patterns that influence build direction. Skill and relic combinations allow for dozens of viable paths, and the artifact system introduces three alignments: Light, Darkness, and Balance. Light artifacts emphasize shields, growth, and rewards, while Dark options trade permanent drawbacks for raw power. Balance sits between them.
After defeating main bosses, a Humanity choice lets players commit to Light or Dark paths, which then shapes subsequent artifact options and run outcomes. The Fallen Kingdom Ruins map brings fresh encounters against bosses such as the Titan, Bomb Demon, Armored Skeleton, and the Three Experimental Brothers, each with tailored mechanics that reward specific counters or team strategies.
Is It Worth Playing?
Player reception sits in the Mostly Positive range, with roughly three-quarters of reviews favorable after the September 2026 launch. The game appeals most to those who enjoy experimenting with skill and relic synergies in short to medium-length sessions, especially when played with friends. Solo runs remain viable but expose the wave repetition more quickly.
Active development continues with patches that address community feedback, add heroes, refine balance, and introduce new systems such as Custom Mode. At its current price point, the title suits fans of co-op roguelikes who value build variety over narrative depth or polished presentation. Those seeking consistent updates and leaderboard competition will find ongoing reasons to return.